Searched refs:curIterCount (Results 1 – 1 of 1) sorted by relevance
303 int curIterCount = 1; in calibrate() local312 setShaderIterCount(curIterCount); in calibrate()322 …m_testCtx.getLog() << TestLog::Message << "Duration with " << curIterCount << " iterations = " << … in calibrate()326 if (curIterCount > 1) in calibrate()329 const float a = float(curDuration - prevDuration) / float(curIterCount - prevIterCount); in calibrate()333 curIterCount = de::clamp(deFloorFloatToInt32(est), 1, int(MAX_SHADER_ITER_COUNT)); in calibrate()339 else if (curIterCount >= MAX_SHADER_ITER_COUNT) in calibrate()348 prevIterCount = curIterCount; in calibrate()350 curIterCount = curIterCount*2; in calibrate()354 params.numItersInShader = curIterCount; in calibrate()