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Searched refs:curIterCount (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFlushFinishTests.cpp303 int curIterCount = 1; in calibrate() local
312 setShaderIterCount(curIterCount); in calibrate()
322 …m_testCtx.getLog() << TestLog::Message << "Duration with " << curIterCount << " iterations = " << … in calibrate()
326 if (curIterCount > 1) in calibrate()
329 const float a = float(curDuration - prevDuration) / float(curIterCount - prevIterCount); in calibrate()
333 curIterCount = de::clamp(deFloorFloatToInt32(est), 1, int(MAX_SHADER_ITER_COUNT)); in calibrate()
339 else if (curIterCount >= MAX_SHADER_ITER_COUNT) in calibrate()
348 prevIterCount = curIterCount; in calibrate()
350 curIterCount = curIterCount*2; in calibrate()
354 params.numItersInShader = curIterCount; in calibrate()