Searched refs:currentShaderGroup (Results 1 – 1 of 1) sorted by relevance
5442 for (const auto& currentShaderGroup : shaderGroups) in initTestItems() local5444 auto& currentDataVec = currentTestItem.shaderGroupToRecordDataMap[currentShaderGroup]; in initTestItems()5573 for (const auto& currentShaderGroup : shaderGroups) in initTestItems() local5575 auto& resultVec = m_shaderGroupToRecordDataMap[currentShaderGroup]; in initTestItems()5580 …nputBufferProps.bufferOffset + lastItem.shaderGroupToRecordDataMap.at(currentShaderGroup).size() ); in initTestItems()5585 …t auto& currentVariableDataVec = currentVariable.shaderGroupToRecordDataMap.at(currentShaderGroup); in initTestItems()