Searched refs:current_win (Results 1 – 3 of 3) sorted by relevance
108 SDL_Window *current_win = SDL_GL_GetCurrentWindow(); in SDL_EGL_MakeCurrent_impl() local126 return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); in SDL_EGL_MakeCurrent_impl()
589 SDL_Window *current_win = SDL_GL_GetCurrentWindow(); in WIN_GL_SetupWindow() local592 WIN_GL_MakeCurrent(_this, current_win, current_ctx); in WIN_GL_SetupWindow()
1422 SDL_Window *current_win = SDL_GetKeyboardFocus(); in SDLTest_CommonEvent() local1423 if (current_win) { in SDLTest_CommonEvent()1424 … const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0; in SDLTest_CommonEvent()