Searched refs:d3d12_make_passthrough_gs (Results 1 – 1 of 1) sorted by relevance
57 d3d12_make_passthrough_gs(struct d3d12_context *ctx, struct d3d12_gs_variant_key *key) in d3d12_make_passthrough_gs() function460 gs = d3d12_make_passthrough_gs(ctx, key); in create_geometry_shader_variant()