Searched refs:d3d12_shader (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_compiler.h | 119 struct d3d12_shader { struct 149 struct d3d12_shader *next_variant; argument 170 struct d3d12_shader *first; 171 struct d3d12_shader *current;
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D | d3d12_nir_passes.h | 33 struct d3d12_shader; 43 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
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D | d3d12_draw.cpp | 52 struct d3d12_shader *shader, in fill_cbv_descriptors() 83 struct d3d12_shader *shader, in fill_srv_descriptors() 139 const struct d3d12_shader *shader = shader_sel->current; in fill_sampler_descriptors() 174 struct d3d12_shader *shader, in fill_state_vars() 263 struct d3d12_shader *shader = shader_sel->current; in update_graphics_root_parameters() 513 struct d3d12_shader *shader = ctx->gfx_stages[i] ? ctx->gfx_stages[i]->current : NULL; in d3d12_draw_vbo()
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D | d3d12_pipeline_state.h | 65 struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1];
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D | d3d12_compiler.cpp | 127 static struct d3d12_shader * 132 struct d3d12_shader *shader = rzalloc(sel, d3d12_shader); in compile_nir() 799 for (d3d12_shader *variant = sel->first; variant; in select_shader_variant() 903 d3d12_shader *new_variant = compile_nir(ctx, sel, &key, new_nir_variant); in select_shader_variant()
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D | d3d12_nir_passes.c | 396 get_state_var_offset(struct d3d12_shader *shader, enum d3d12_state_var var) in get_state_var_offset() 414 struct d3d12_shader *shader, unsigned binding) in lower_instr() 467 d3d12_lower_state_vars(nir_shader *nir, struct d3d12_shader *shader) in d3d12_lower_state_vars()
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D | d3d12_context.h | 136 struct d3d12_shader *current;
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D | d3d12_root_signature.cpp | 185 struct d3d12_shader *shader = ctx->gfx_pipeline_state.stages[i]; in fill_key()
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D | d3d12_pipeline_state.cpp | 362 struct d3d12_shader *shader = selector->first; in d3d12_gfx_pipeline_state_cache_invalidate_shader()
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D | d3d12_context.cpp | 1029 struct d3d12_shader *iter = shader->first; in delete_shader()
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