Searched refs:d3dcompiler (Results 1 – 17 of 17) sorted by relevance
166 const char *d3dcompiler; in SDL_EGL_LoadLibrary() local179 d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER); in SDL_EGL_LoadLibrary()180 if (!d3dcompiler) { in SDL_EGL_LoadLibrary()182 d3dcompiler = "d3dcompiler_46.dll"; in SDL_EGL_LoadLibrary()184 d3dcompiler = "d3dcompiler_43.dll"; in SDL_EGL_LoadLibrary()187 if (SDL_strcasecmp(d3dcompiler, "none") != 0) { in SDL_EGL_LoadLibrary()188 SDL_LoadObject(d3dcompiler); in SDL_EGL_LoadLibrary()
20 d3dcompiler_lib = cc.find_library('d3dcompiler', required: false) build23 have_d3d11compiler_h = cc.has_header('d3dcompiler.h')
3 …\imgui*.cpp /FeDebug/example_win32_directx12.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
3 …xample_win32_directx11.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
3 …xample_win32_directx10.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
45 d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option) build50 have_d3d11 = cc.has_header('d3dcompiler.h')
6 @set LIBS=/LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
6 @set LIBS=/LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
6 …\lib\x86 SDL2.lib SDL2main.lib /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib shell32.lib
7 @set LIBS=d3d12.lib d3dcompiler.lib dxgi.lib
25 have_d3dcompiler_h = cc.has_header('d3dcompiler.h')
62 d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option) build
978 "d3dcompiler.lib",1001 "d3dcompiler.lib",
644 "d3dcompiler.lib",
91 - Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp …
1720 - Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp …
23273 or lower. So d3dcompiler cannot compile our shader code in that case.23576 Depending on OS version, available d3dcompiler library name is different.23608 Depending on OS version, available d3dcompiler library name is different.