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/third_party/selinux/libselinux/src/
Dcompute_av.c56 &avd->allowed, &avd->decided, in security_compute_av_flags_raw()
97 avd->decided = lavd.decided; in security_compute_av_raw()
149 avd->decided = lavd.decided; in security_compute_av()
Dmapping.c226 if (avd->decided & mapping->perms[i]) in map_decision()
231 avd->decided = result; in map_decision()
/third_party/gettext/gettext-runtime/intl/
Dfinddomain.c114 if (retval->decided <= 0) in _nl_find_domain()
122 if (retval->successor[cnt]->decided <= 0) in _nl_find_domain()
183 if (retval->decided <= 0) in _nl_find_domain()
190 if (retval->successor[cnt]->decided <= 0) in _nl_find_domain()
Dloadinfo.h69 int decided; member
Dloadmsgcat.c726 if (domain_file->decided != 0) in _nl_load_domain()
740 domain_file->decided = -1; in _nl_load_domain()
1274 domain_file->decided = 1; in _nl_load_domain()
Dl10nflist.c288 retval->decided = (dirlist_count > 1 in _nl_make_l10nflist()
/third_party/selinux/libselinux/utils/
Dcompute_av.c36 if (avd.decided != ~0U) { in main()
38 print_access_vector(tclass, avd.decided); in main()
/third_party/selinux/libsepol/include/sepol/policydb/
Dflask_types.h55 sepol_access_vector_t decided; member
/third_party/node/deps/cares/
DREADME.cares5 decided to fork and release a separate project since the original ares author
/third_party/grpc/src/proto/grpc/testing/
Dpayloads.proto31 // protos are decided
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_depth_texture.txt59 the WG decided to disallow manual generation of mipmaps for a depth texture.
93 not support cube-maps while others did so it was decided to make support for
184 Resolution for issue 1 changed to b) - decided in ES WG meeting on 8/29/2007.
DOES_texture_float.txt70 NEAREST filter but again the computational and memory b/w costs decided
81 This was decided for the same reasons given in issue #1. The decision
/third_party/boost/libs/dll/doc/
Ddesign_rationale.qbk13 take care about it. It was decided that making ABI stable could be a useful feature, but it will
17 It was decided to make this library more simple and low level, so that it could be used to make ABI
/third_party/openGLES/extensions/OES/
DOES_depth_texture.txt69 the WG decided to disallow manual generation of mipmaps for a depth texture.
103 not support cube-maps while others did so it was decided to make support for
194 Resolution for issue 1 changed to b) - decided in ES WG meeting on 8/29/2007.
DOES_texture_float.txt80 NEAREST filter but again the computational and memory b/w costs decided
91 This was decided for the same reasons given in issue #1. The decision
/third_party/openh264/codec/build/windowsphone/all/CodecApp/
Dlayer2.cfg38 # 5 SM_AUTO_SLICE | according to thread number | the number of slices is decided by the number of…
/third_party/mesa3d/docs/relnotes/
D17.3.2.rst64 - egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
D9.1.5.rst66 - cherry-ignore: Drop two patches which we've decided not to include
/third_party/boost/libs/convert/doc/
Drationale.qbk17 …ical_cast` author) and in the Boost Developers forum it was collectively decided that the desired …
/third_party/typescript/src/services/formatting/
DREADME.md24 As it recurses, `processNode` is called on the children setting the indentation is decided and pass…
/third_party/openssl/doc/man3/
DSSL_CTX_set_timeout.pod40 The default value for session timeout is decided on a per protocol
/third_party/boost/libs/geometry/doc/
Drobustness.qbk33 or truncation errors, it is not easy to decided how "sharp" must be a part
/third_party/gstreamer/gstreamer/docs/random/company/
Dpush-vs-pull30 I'm under the impression that push-vs-pull is often best decided by the
/third_party/wayland-protocols_standard/
DREADME.md124 Once it is decided that a protocol should be declared stable, meaning no
133 decided to be declared stable into the new directory. The target name
/third_party/gstreamer/gstreamer/docs/random/wingo/
Dpro-audio-with-gstreamer42 signal-flow infrastructure from scratch if you decided to go it alone.
66 once you've decided how to set things up it's reasonably easy.

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