Searched refs:decomposed_attrs_without_w (Results 1 – 4 of 4) sorted by relevance
102 ves->decomposed_attrs_without_w |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()123 u_foreach_bit(i, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()183 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local187 decomposed_attrs_without_w = vs->u8.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()191 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()195 decomposed_attrs_without_w = vs->u16.decomposed_attrs_without_w; in zink_bind_vertex_elements_state()199 ctx->element_state->decomposed_attrs_without_w != decomposed_attrs_without_w) { in zink_bind_vertex_elements_state()206 … key->key.vs.u8.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()210 … key->key.vs.u16.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()214 … key->key.vs.u32.decomposed_attrs_without_w = ctx->element_state->decomposed_attrs_without_w; in zink_bind_vertex_elements_state()
43 uint32_t decomposed_attrs_without_w; member47 uint16_t decomposed_attrs_without_w; member51 uint8_t decomposed_attrs_without_w; member
603 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument609 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()619 … state.needs_w = (decomposed_attrs_without_w & BITFIELD_BIT(location)) != 0 && num_components == 4; in decompose_attribs()623 if (decomposed_attrs_without_w & BITFIELD_BIT(location)) in decompose_attribs()808 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local813 decomposed_attrs_without_w = vs_key->u32.decomposed_attrs_without_w; in zink_shader_compile()817 decomposed_attrs_without_w = vs_key->u16.decomposed_attrs_without_w; in zink_shader_compile()821 decomposed_attrs_without_w = vs_key->u8.decomposed_attrs_without_w; in zink_shader_compile()825 if (decomposed_attrs || decomposed_attrs_without_w) in zink_shader_compile()826 NIR_PASS_V(nir, decompose_attribs, decomposed_attrs, decomposed_attrs_without_w); in zink_shader_compile()
57 uint32_t decomposed_attrs_without_w; member