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Searched refs:default_shader_storage_qualifier (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h411 struct ast_type_qualifier *default_shader_storage_qualifier; member
Dglsl_parser_extras.cpp293 this->default_shader_storage_qualifier = new(this) ast_type_qualifier(); in _mesa_glsl_parse_state()
294 this->default_shader_storage_qualifier->flags.q.shared = 1; in _mesa_glsl_parse_state()
295 this->default_shader_storage_qualifier->flags.q.column_major = 1; in _mesa_glsl_parse_state()
Dglsl_parser.yy2896 block->default_layout = *state->default_shader_storage_qualifier;
3071 if (!state->default_shader_storage_qualifier->
3075 if (!state->default_shader_storage_qualifier->
3085 if (state->default_shader_storage_qualifier->flags.q.explicit_binding) {