Searched refs:default_shader_storage_qualifier (Results 1 – 3 of 3) sorted by relevance
411 struct ast_type_qualifier *default_shader_storage_qualifier; member
293 this->default_shader_storage_qualifier = new(this) ast_type_qualifier(); in _mesa_glsl_parse_state()294 this->default_shader_storage_qualifier->flags.q.shared = 1; in _mesa_glsl_parse_state()295 this->default_shader_storage_qualifier->flags.q.column_major = 1; in _mesa_glsl_parse_state()
2896 block->default_layout = *state->default_shader_storage_qualifier;3071 if (!state->default_shader_storage_qualifier->3075 if (!state->default_shader_storage_qualifier->3085 if (state->default_shader_storage_qualifier->flags.q.explicit_binding) {