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Searched refs:default_uniform_qualifier (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dast_type.cpp192 if (state->default_uniform_qualifier->flags.q.bindless_sampler) { in merge_bindless_qualifier()
194 state->default_uniform_qualifier->flags.q.bindless_sampler = false; in merge_bindless_qualifier()
197 if (state->default_uniform_qualifier->flags.q.bindless_image) { in merge_bindless_qualifier()
199 state->default_uniform_qualifier->flags.q.bindless_image = false; in merge_bindless_qualifier()
202 if (state->default_uniform_qualifier->flags.q.bound_sampler) { in merge_bindless_qualifier()
204 state->default_uniform_qualifier->flags.q.bound_sampler = false; in merge_bindless_qualifier()
207 if (state->default_uniform_qualifier->flags.q.bound_image) { in merge_bindless_qualifier()
209 state->default_uniform_qualifier->flags.q.bound_image = false; in merge_bindless_qualifier()
Dglsl_parser_extras.h404 struct ast_type_qualifier *default_uniform_qualifier; member
Dglsl_parser_extras.cpp289 this->default_uniform_qualifier = new(this) ast_type_qualifier(); in _mesa_glsl_parse_state()
290 this->default_uniform_qualifier->flags.q.shared = 1; in _mesa_glsl_parse_state()
291 this->default_uniform_qualifier->flags.q.column_major = 1; in _mesa_glsl_parse_state()
Dglsl_parser.yy2894 block->default_layout = *state->default_uniform_qualifier;
3059 if (!state->default_uniform_qualifier->
3063 if (!state->default_uniform_qualifier->