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Searched refs:delete_gs_state (Results 1 – 25 of 34) sorted by relevance

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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
Drbug_objects.c244 pipe->delete_gs_state(pipe, rb_shader->replaced_shader); in rbug_shader_destroy()
245 pipe->delete_gs_state(pipe, rb_shader->shader); in rbug_shader_destroy()
Drbug_core.c161 pipe->delete_gs_state(pipe, state); in rbug_shader_delete_locked()
Drbug_context.c1326 rb_pipe->base.delete_gs_state = rbug_delete_gs_state; in rbug_context_create()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_gs.c118 llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; in llvmpipe_init_gs_funcs()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context_calls.h83 CALL(delete_gs_state)
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_gs.c132 svga->pipe.delete_gs_state = svga_delete_gs_state; in svga_init_gs_functions()
Dsvga_pipe_vs.c183 svga->pipe.delete_gs_state(&svga->pipe, vs->gs); in svga_delete_vs_state()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.cpp81 pipe->delete_gs_state(pipe, gs->handle); in ResolveState()
DShader.cpp140 pipe->delete_gs_state(pipe, handle); in DeleteEmptyShader()
310 pipe->delete_gs_state(pipe, pShader->handle); in DestroyShader()
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/
Dnoop_state.c451 ctx->delete_gs_state = noop_delete_state; in noop_init_state_functions()
/third_party/mesa3d/src/gallium/include/pipe/
Dp_context.h366 void (*delete_gs_state)(struct pipe_context *, void *); member
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c492 pipe->delete_gs_state = softpipe_delete_gs_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_cb_clear.c100 st->pipe->delete_gs_state(st->pipe, st->clear.gs_layered); in st_destroy_clear()
Dst_pbo.c703 st->pipe->delete_gs_state(st->pipe, st->pbo.gs); in st_destroy_pbo_helpers()
Dst_context.c416 st->pipe->delete_gs_state(st->pipe, entry->shader); in free_zombie_shaders()
Dst_program.c246 st->pipe->delete_gs_state(st->pipe, v->driver_shader); in delete_variant()
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_gallium.c511 pctx->delete_gs_state = ir3_shader_state_delete; in ir3_prog_init()
/third_party/mesa3d/src/gallium/drivers/tegra/
Dtegra_context.c353 context->gpu->delete_gs_state(context->gpu, so); in tegra_delete_gs_state()
1315 context->base.delete_gs_state = tegra_delete_gs_state; in tegra_screen_context_create()
/third_party/mesa3d/src/gallium/tools/trace/
Ddump_state.py354 delete_gs_state = _delete_shader_state variable in Context
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_context.c891 CTX_INIT(delete_gs_state); in dd_context_create()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c981 pctx->delete_gs_state = v3d_shader_state_delete; in v3d_program_init()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c59 … device->queue.ctx->delete_gs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in lvp_DestroyPipeline()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_program.c1000 ctx->base.delete_gs_state = zink_delete_cached_shader_state; in zink_program_init()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state.c1494 pipe->delete_gs_state = nv50_sp_state_delete; in nv50_init_state_functions()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state.c1489 pipe->delete_gs_state = nvc0_sp_state_delete; in nvc0_init_state_functions()

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