/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_objects.c | 244 pipe->delete_gs_state(pipe, rb_shader->replaced_shader); in rbug_shader_destroy() 245 pipe->delete_gs_state(pipe, rb_shader->shader); in rbug_shader_destroy()
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D | rbug_core.c | 161 pipe->delete_gs_state(pipe, state); in rbug_shader_delete_locked()
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D | rbug_context.c | 1326 rb_pipe->base.delete_gs_state = rbug_delete_gs_state; in rbug_context_create()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_gs.c | 118 llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; in llvmpipe_init_gs_funcs()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_threaded_context_calls.h | 83 CALL(delete_gs_state)
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_gs.c | 132 svga->pipe.delete_gs_state = svga_delete_gs_state; in svga_init_gs_functions()
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D | svga_pipe_vs.c | 183 svga->pipe.delete_gs_state(&svga->pipe, vs->gs); in svga_delete_vs_state()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Draw.cpp | 81 pipe->delete_gs_state(pipe, gs->handle); in ResolveState()
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D | Shader.cpp | 140 pipe->delete_gs_state(pipe, handle); in DeleteEmptyShader() 310 pipe->delete_gs_state(pipe, pShader->handle); in DestroyShader()
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/third_party/mesa3d/src/gallium/auxiliary/driver_noop/ |
D | noop_state.c | 451 ctx->delete_gs_state = noop_delete_state; in noop_init_state_functions()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 366 void (*delete_gs_state)(struct pipe_context *, void *); member
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 492 pipe->delete_gs_state = softpipe_delete_gs_state; in softpipe_init_shader_funcs()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 100 st->pipe->delete_gs_state(st->pipe, st->clear.gs_layered); in st_destroy_clear()
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D | st_pbo.c | 703 st->pipe->delete_gs_state(st->pipe, st->pbo.gs); in st_destroy_pbo_helpers()
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D | st_context.c | 416 st->pipe->delete_gs_state(st->pipe, entry->shader); in free_zombie_shaders()
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D | st_program.c | 246 st->pipe->delete_gs_state(st->pipe, v->driver_shader); in delete_variant()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_gallium.c | 511 pctx->delete_gs_state = ir3_shader_state_delete; in ir3_prog_init()
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/third_party/mesa3d/src/gallium/drivers/tegra/ |
D | tegra_context.c | 353 context->gpu->delete_gs_state(context->gpu, so); in tegra_delete_gs_state() 1315 context->base.delete_gs_state = tegra_delete_gs_state; in tegra_screen_context_create()
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/third_party/mesa3d/src/gallium/tools/trace/ |
D | dump_state.py | 354 delete_gs_state = _delete_shader_state variable in Context
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/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_context.c | 891 CTX_INIT(delete_gs_state); in dd_context_create()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_program.c | 981 pctx->delete_gs_state = v3d_shader_state_delete; in v3d_program_init()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_pipeline.c | 59 … device->queue.ctx->delete_gs_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in lvp_DestroyPipeline()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_program.c | 1000 ctx->base.delete_gs_state = zink_delete_cached_shader_state; in zink_program_init()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_state.c | 1494 pipe->delete_gs_state = nv50_sp_state_delete; in nv50_init_state_functions()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_state.c | 1489 pipe->delete_gs_state = nvc0_sp_state_delete; in nvc0_init_state_functions()
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