/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 318 gl.depthMask (GL_TRUE); in renderGL() 334 gl.depthMask(GL_FALSE); in renderGL() 355 gl.depthMask(GL_TRUE); in renderGL() 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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D | es3fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 323 gl.depthMask(GL_TRUE); in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 315 gl.depthMask (GL_TRUE); in renderGL() 331 gl.depthMask(GL_FALSE); in renderGL() 352 gl.depthMask(GL_TRUE); in renderGL() 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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D | es2fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 323 gl.depthMask(GL_TRUE); in iterate()
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/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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D | backend_impl.h | 1188 simdscalar coverageMask, depthMask; 1191 coverageMask = depthMask = activeLanes; 1196 depthMask = PixelRateZTest.depthPassMask[coverageSampleNum]; 1197 if (!_simd_movemask_ps(depthMask)) 1214 depthMask, 1230 depthMask,
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 256 if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask) in syncState() 374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates() 684 void StateManager9::setDepthMask(bool depthMask) in setDepthMask() argument 686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask() 687 mCurDepthStencilState.depthMask = depthMask; in setDepthMask()
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D | StateManager9.h | 106 void setDepthMask(bool depthMask);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 256 if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask) in syncState() 374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates() 684 void StateManager9::setDepthMask(bool depthMask) in setDepthMask() argument 686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask() 687 mCurDepthStencilState.depthMask = depthMask; in setDepthMask()
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D | StateManager9.h | 106 void setDepthMask(bool depthMask);
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrRenderState.hpp | 249 bool depthMask; member 287 , depthMask (true) in FragmentOperationState()
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 41 gl->depthMask = &glDepthMask;
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D | glwInitES30Direct.inl | 63 gl->depthMask = &glDepthMask;
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized() 661 mDepthStencilStateKey.depthMask = clearParams.clearDepth; in clearFramebuffer()
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D | RenderStateCache.cpp | 200 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized() 658 mDepthStencilStateKey.depthMask = clearParams.clearDepth; in clearFramebuffer()
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D | RenderStateCache.cpp | 239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 69 dst->depthMask = src.depthMask;
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 231 return !depthStencil.depthMask; in IsDepthMaskedOut() 1358 if (!context->getState().getDepthStencilState().depthMask) in clear() 1390 if (!context->getState().getDepthStencilState().depthMask) in clearBufferfv() 1473 bool clearDepth = context->getState().getDepthStencilState().depthMask; in clearBufferfi()
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D | angletypes.cpp | 83 depthMask = true; in DepthStencilState()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState() 591 ctx.depthMask (GL_TRUE); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | angletypes.cpp | 110 depthMask = true; in DepthStencilState() 133 return !depthMask; in isDepthMaskedOut()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 71 if (state.getDepthStencilState().depthMask && in GetClearParameters()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 77 if (state.getDepthStencilState().depthMask && in GetClearParameters()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1519 mFunctions->depthMask(mDepthMask); in setDepthMask() 1884 setDepthMask(state.getDepthStencilState().depthMask); in syncState() 2709 get(GL_DEPTH_WRITEMASK, &state->depthMask); in syncFromNativeContext() 2710 if (mDepthMask != state->depthMask) in syncFromNativeContext() 2712 mDepthMask = state->depthMask; in syncFromNativeContext() 2831 setDepthMask(state->depthMask); in restoreNativeContext()
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