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Searched refs:depthMask (Results 1 – 25 of 110) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
318 gl.depthMask (GL_TRUE); in renderGL()
334 gl.depthMask(GL_FALSE); in renderGL()
355 gl.depthMask(GL_TRUE); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des3fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
315 gl.depthMask (GL_TRUE); in renderGL()
331 gl.depthMask(GL_FALSE); in renderGL()
352 gl.depthMask(GL_TRUE); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des2fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
Dbackend_impl.h1188 simdscalar coverageMask, depthMask;
1191 coverageMask = depthMask = activeLanes;
1196 depthMask = PixelRateZTest.depthPassMask[coverageSampleNum];
1197 if (!_simd_movemask_ps(depthMask))
1214 depthMask,
1230 depthMask,
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp256 if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask) in syncState()
374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates()
684 void StateManager9::setDepthMask(bool depthMask) in setDepthMask() argument
686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask()
687 mCurDepthStencilState.depthMask = depthMask; in setDepthMask()
DStateManager9.h106 void setDepthMask(bool depthMask);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp256 if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask) in syncState()
374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates()
684 void StateManager9::setDepthMask(bool depthMask) in setDepthMask() argument
686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask()
687 mCurDepthStencilState.depthMask = depthMask; in setDepthMask()
DStateManager9.h106 void setDepthMask(bool depthMask);
/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderState.hpp249 bool depthMask; member
287 , depthMask (true) in FragmentOperationState()
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitES20Direct.inl41 gl->depthMask = &glDepthMask;
DglwInitES30Direct.inl63 gl->depthMask = &glDepthMask;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized()
661 mDepthStencilStateKey.depthMask = clearParams.clearDepth; in clearFramebuffer()
DRenderStateCache.cpp200 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized()
658 mDepthStencilStateKey.depthMask = clearParams.clearDepth; in clearFramebuffer()
DRenderStateCache.cpp239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
/third_party/vk-gl-cts/framework/opengl/
DgluES3PlusWrapperFuncs.inl69 dst->depthMask = src.depthMask;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp231 return !depthStencil.depthMask; in IsDepthMaskedOut()
1358 if (!context->getState().getDepthStencilState().depthMask) in clear()
1390 if (!context->getState().getDepthStencilState().depthMask) in clearBufferfv()
1473 bool clearDepth = context->getState().getDepthStencilState().depthMask; in clearBufferfi()
Dangletypes.cpp83 depthMask = true; in DepthStencilState()
/third_party/vk-gl-cts/modules/glshared/
DglsFragOpInteractionCase.cpp256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
591 ctx.depthMask (GL_TRUE); in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes.cpp110 depthMask = true; in DepthStencilState()
133 return !depthMask; in isDepthMaskedOut()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp71 if (state.getDepthStencilState().depthMask && in GetClearParameters()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.cpp77 if (state.getDepthStencilState().depthMask && in GetClearParameters()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1519 mFunctions->depthMask(mDepthMask); in setDepthMask()
1884 setDepthMask(state.getDepthStencilState().depthMask); in syncState()
2709 get(GL_DEPTH_WRITEMASK, &state->depthMask); in syncFromNativeContext()
2710 if (mDepthMask != state->depthMask) in syncFromNativeContext()
2712 mDepthMask = state->depthMask; in syncFromNativeContext()
2831 setDepthMask(state->depthMask); in restoreNativeContext()

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