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Searched refs:depthNear (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp89 float depthNear; member
DRenderer.cpp354 data->depthNear = N; in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSetupRoutine.cpp425 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
457 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
458 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp189 float depthNear; member
DRenderer.cpp625 data->depthNear = N; in draw()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSetupRoutine.cpp454 …r<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear))); in generate()
/third_party/typescript/lib/
Dlib.dom.d.ts16116 depthNear: number; property
/third_party/typescript/src/lib/
Ddom.generated.d.ts16096 depthNear: number; property