/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | CommandBuffer.cpp | 151 SubresourceRange depthRange = range; in LazyClearRenderPassAttachments() local 152 depthRange.aspects = range.aspects & Aspect::Depth; in LazyClearRenderPassAttachments() 159 if (!view->GetTexture()->IsSubresourceContentInitialized(depthRange) && in LazyClearRenderPassAttachments() 172 attachmentInfo.depthStoreOp == wgpu::StoreOp::Store, depthRange); in LazyClearRenderPassAttachments()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 23 float depthRange[4]; member 30 float depthRange[4]; member
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D | StateManager9.cpp | 488 vc.depthRange[0] = actualZNear; in setViewportState() 489 vc.depthRange[1] = actualZFar; in setViewportState() 490 vc.depthRange[2] = actualZFar - actualZNear; in setViewportState() 492 pc.depthRange[0] = actualZNear; in setViewportState() 493 pc.depthRange[1] = actualZFar; in setViewportState() 494 pc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 23 float depthRange[4]; member 30 float depthRange[4]; member
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D | StateManager9.cpp | 488 vc.depthRange[0] = actualZNear; in setViewportState() 489 vc.depthRange[1] = actualZFar; in setViewportState() 490 vc.depthRange[2] = actualZFar - actualZNear; in setViewportState() 492 pc.depthRange[0] = actualZNear; in setViewportState() 493 pc.depthRange[1] = actualZFar; in setViewportState() 494 pc.depthRange[2] = actualZFar - actualZNear; in setViewportState()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 67 : depthRange{.0f}, in Vertex() 75 float depthRange[4]; member 90 : depthRange{.0f}, in Pixel() 98 float depthRange[4]; member
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D | StateManager11.cpp | 524 mVertex.depthRange[0] = zNear; in onViewportChange() 525 mVertex.depthRange[1] = zFar; in onViewportChange() 526 mVertex.depthRange[2] = zFar - zNear; in onViewportChange() 528 mPixel.depthRange[0] = zNear; in onViewportChange() 529 mPixel.depthRange[1] = zFar; in onViewportChange() 530 mPixel.depthRange[2] = zFar - zNear; in onViewportChange()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 68 : depthRange{.0f}, in Vertex() 79 float depthRange[4]; member 105 : depthRange{.0f}, in Pixel() 113 float depthRange[4]; member
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D | StateManager11.cpp | 526 mVertex.depthRange[0] = zNear; in onViewportChange() 527 mVertex.depthRange[1] = zFar; in onViewportChange() 528 mVertex.depthRange[2] = zFar - zNear; in onViewportChange() 530 mPixel.depthRange[0] = zNear; in onViewportChange() 531 mPixel.depthRange[1] = zFar; in onViewportChange() 532 mPixel.depthRange[2] = zFar - zNear; in onViewportChange()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/ |
D | DriverUniform.cpp | 254 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local 256 return new TIntermBinary(EOpIndexDirectStruct, depthRange, CreateIndexNode(3)); in getDepthRangeReservedFieldRef()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper 253 m_gl.depthRange(near, far); in depthRange()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 414 Float D = *Pointer<Float>(data + OFFSET(DrawData, depthRange)) / (x1 * y2 - x2 * y1); in generate() 425 …C = z0 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(Draw… in generate() 457 …Float Z1 = z1 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate() 458 …Float Z2 = z2 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFS… in generate()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Renderer.hpp | 88 float depthRange; member
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local 457 depthRange->setQualifier(EvqUniform); in InsertBuiltInFunctions() 458 symbolTable.insert(COMMON_BUILTINS, depthRange); in InsertBuiltInFunctions()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 422 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1); in generate() 454 …C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET… in generate()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Renderer.hpp | 188 float depthRange; member
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 132 virtual void depthRange (double n, double f);
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D | sglrContext.hpp | 120 virtual void depthRange (double n, double f) = DE_NULL;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 1691 // uniform depthRange.reserved 2275 mDriverUniforms.depthRange[0] = depthRangeNear; 2276 mDriverUniforms.depthRange[1] = depthRangeFar; 2277 mDriverUniforms.depthRange[2] = depthRangeDiff; 2278 mDriverUniforms.depthRange[3] = NeedToInvertDepthRange(depthRangeNear, depthRangeFar) ? -1 : 1;
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D | ContextMtl.h | 518 float depthRange[4]; member
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/third_party/jsframework/runtime/main/extend/systemplugin/napi/ |
D | webgl.js | 553 depthRange: function (...args) { method
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/multiview/ |
D | vktMultiViewRenderTests.cpp | 3299 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in imageData() local 3300 const float depthMin = depthRange[0]; in imageData() 3301 const float depthMax = depthRange[1]; in imageData() 3480 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in iterate() local 3481 const float depthMin = depthRange[0]; in iterate() 3482 const float depthMax = depthRange[1]; in iterate()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_1_0_autogen.h | 57 void depthRange(GLdouble n, GLdouble f); \
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1032 ASSERT(mFunctions->depthRange); in setDepthRange() 1033 mFunctions->depthRange(mNear, mFar); in setDepthRange()
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwInitGL30.inl | 65 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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