Home
last modified time | relevance | path

Searched refs:depthSliceB (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp101 int depthSliceB; member
DRenderer.cpp401 data->depthSliceB = attachments.depthBuffer->slicePitchBytes(VK_IMAGE_ASPECT_DEPTH_BIT, 0); in draw()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp197 int depthSliceB; member
DRenderer.cpp666 data->depthSliceB = context->depthBuffer->getInternalSliceB(); in draw()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp432 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthTest32F()
504 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthTest16()
609 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthBoundsTest16()
630 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in depthBoundsTest32F()
695 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in writeDepth32F()
722 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, depthSliceB)); in writeDepth16()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp424 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in depthTest()
695 buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); in writeDepth()