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Searched refs:depthStencilView (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPassDescriptorValidationTests.cpp231 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
235 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
243 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
251 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
300 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
301 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
324 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
325 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
348 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
349 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
[all …]
/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPassDescriptorValidationTests.cpp236 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
237 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
260 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
261 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
284 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
285 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
329 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
330 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
353 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local
354 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F()
[all …]
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexOnlyRenderPipelineTests.cpp59 depthStencilView = depthStencilTexture.CreateView(); in SetUp()
63 renderPassDescNoColor = utils::ComboRenderPassDescriptor({}, depthStencilView); in SetUp()
69 utils::ComboRenderPassDescriptor({renderTargetColor.CreateView()}, depthStencilView); in SetUp()
145 utils::ComboRenderPassDescriptor({renderTargetColor.CreateView()}, depthStencilView); in ClearAttachment()
163 wgpu::TextureView depthStencilView; member in VertexOnlyRenderPipelineTest
DCreatePipelineAsyncTests.cpp725 wgpu::TextureView depthStencilView = depthStencilTarget.CreateView(); in TEST_P() local
729 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthStencilView); in TEST_P()
/third_party/flutter/skia/third_party/externals/dawn/examples/
DCppHelloTriangle.cpp33 dawn::TextureView depthStencilView; variable
123 depthStencilView = CreateDefaultDepthStencilView(device); in init()
155 depthStencilView); in frame()
DComputeBoids.cpp30 dawn::TextureView depthStencilView; variable
119 depthStencilView = CreateDefaultDepthStencilView(device); in initRender()
279 depthStencilView); in createCommandBuffer()
DCubeReflection.cpp40 dawn::TextureView depthStencilView; variable
198 depthStencilView = CreateDefaultDepthStencilView(device); in init()
264 depthStencilView); in frame()
/third_party/skia/third_party/externals/dawn/examples/
DCppHelloTriangle.cpp34 wgpu::TextureView depthStencilView; variable
122 depthStencilView = CreateDefaultDepthStencilView(device); in init()
154 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in frame()
DComputeBoids.cpp31 wgpu::TextureView depthStencilView; variable
123 depthStencilView = CreateDefaultDepthStencilView(device); in initRender()
285 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in createCommandBuffer()
DCubeReflection.cpp41 wgpu::TextureView depthStencilView; variable
185 depthStencilView = CreateDefaultDepthStencilView(device); in init()
267 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in frame()