Searched refs:depthStencilView (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPassDescriptorValidationTests.cpp | 231 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 235 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 243 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 251 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 300 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 301 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 324 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 325 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 348 wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 349 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() [all …]
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPassDescriptorValidationTests.cpp | 236 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 237 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 260 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 261 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 284 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 285 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 329 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 330 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() 353 dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor); in TEST_F() local 354 utils::ComboRenderPassDescriptor renderPass({}, depthStencilView); in TEST_F() [all …]
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexOnlyRenderPipelineTests.cpp | 59 depthStencilView = depthStencilTexture.CreateView(); in SetUp() 63 renderPassDescNoColor = utils::ComboRenderPassDescriptor({}, depthStencilView); in SetUp() 69 utils::ComboRenderPassDescriptor({renderTargetColor.CreateView()}, depthStencilView); in SetUp() 145 utils::ComboRenderPassDescriptor({renderTargetColor.CreateView()}, depthStencilView); in ClearAttachment() 163 wgpu::TextureView depthStencilView; member in VertexOnlyRenderPipelineTest
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D | CreatePipelineAsyncTests.cpp | 725 wgpu::TextureView depthStencilView = depthStencilTarget.CreateView(); in TEST_P() local 729 utils::ComboRenderPassDescriptor renderPass({renderTargetView}, depthStencilView); in TEST_P()
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/third_party/flutter/skia/third_party/externals/dawn/examples/ |
D | CppHelloTriangle.cpp | 33 dawn::TextureView depthStencilView; variable 123 depthStencilView = CreateDefaultDepthStencilView(device); in init() 155 depthStencilView); in frame()
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D | ComputeBoids.cpp | 30 dawn::TextureView depthStencilView; variable 119 depthStencilView = CreateDefaultDepthStencilView(device); in initRender() 279 depthStencilView); in createCommandBuffer()
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D | CubeReflection.cpp | 40 dawn::TextureView depthStencilView; variable 198 depthStencilView = CreateDefaultDepthStencilView(device); in init() 264 depthStencilView); in frame()
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/third_party/skia/third_party/externals/dawn/examples/ |
D | CppHelloTriangle.cpp | 34 wgpu::TextureView depthStencilView; variable 122 depthStencilView = CreateDefaultDepthStencilView(device); in init() 154 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in frame()
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D | ComputeBoids.cpp | 31 wgpu::TextureView depthStencilView; variable 123 depthStencilView = CreateDefaultDepthStencilView(device); in initRender() 285 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in createCommandBuffer()
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D | CubeReflection.cpp | 41 wgpu::TextureView depthStencilView; variable 185 depthStencilView = CreateDefaultDepthStencilView(device); in init() 267 utils::ComboRenderPassDescriptor renderPass({backbufferView}, depthStencilView); in frame()
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