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Searched refs:depth_only_rp (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c324 .renderPass = device->meta_state.blit.depth_only_rp[ds_layout], in meta_emit_blit()
663 radv_DestroyRenderPass(radv_device_to_handle(device), state->blit.depth_only_rp[i], in radv_device_finish_meta_blit_state()
713 rp = device->meta_state.blit.depth_only_rp[0]; in build_pipeline()
1005 &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]); in radv_device_init_meta_blit_depth()
Dradv_private.h462 VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member