Searched refs:depth_only_rp (Results 1 – 2 of 2) sorted by relevance
324 .renderPass = device->meta_state.blit.depth_only_rp[ds_layout], in meta_emit_blit()663 radv_DestroyRenderPass(radv_device_to_handle(device), state->blit.depth_only_rp[i], in radv_device_finish_meta_blit_state()713 rp = device->meta_state.blit.depth_only_rp[0]; in build_pipeline()1005 &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]); in radv_device_init_meta_blit_depth()
462 VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member