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Searched refs:depth_render_pass (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c483 render_pass = &device->meta_state.resolve_fragment.depth_render_pass; in create_depth_stencil_resolve_pipeline()
739 radv_DestroyRenderPass(radv_device_to_handle(device), state->resolve_fragment.depth_render_pass, in radv_device_finish_meta_resolve_fragment_state()
Dradv_private.h567 VkRenderPass depth_render_pass; member