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Searched refs:depth_stencil_state (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c165 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {0}; in zink_create_gfx_pipeline() local
166 depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; in zink_create_gfx_pipeline()
167 depth_stencil_state.depthTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_test; in zink_create_gfx_pipeline()
168depth_stencil_state.depthCompareOp = state->dyn_state1.depth_stencil_alpha_state->depth_compare_op; in zink_create_gfx_pipeline()
169depth_stencil_state.depthBoundsTestEnable = state->dyn_state1.depth_stencil_alpha_state->depth_bou… in zink_create_gfx_pipeline()
170depth_stencil_state.minDepthBounds = state->dyn_state1.depth_stencil_alpha_state->min_depth_bounds; in zink_create_gfx_pipeline()
171depth_stencil_state.maxDepthBounds = state->dyn_state1.depth_stencil_alpha_state->max_depth_bounds; in zink_create_gfx_pipeline()
172depth_stencil_state.stencilTestEnable = state->dyn_state1.depth_stencil_alpha_state->stencil_test; in zink_create_gfx_pipeline()
173 depth_stencil_state.front = state->dyn_state1.depth_stencil_alpha_state->stencil_front; in zink_create_gfx_pipeline()
174 depth_stencil_state.back = state->dyn_state1.depth_stencil_alpha_state->stencil_back; in zink_create_gfx_pipeline()
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/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_wgpu.cpp607 WGPUDepthStencilState depth_stencil_state = {}; in ImGui_ImplWGPU_CreateDeviceObjects() local
608 depth_stencil_state.depthBias = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
609 depth_stencil_state.depthBiasClamp = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
610 depth_stencil_state.depthBiasSlopeScale = 0; in ImGui_ImplWGPU_CreateDeviceObjects()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c548 VkPipelineDepthStencilStateCreateInfo depth_stencil_state = { in create_depth_stencil_resolve_pipeline() local
588 .pDepthStencilState = &depth_stencil_state, in create_depth_stencil_resolve_pipeline()
/third_party/mesa3d/src/intel/vulkan/
Dgfx7_cmd_buffer.c334 pipeline->gfx7.depth_stencil_state, in genX()
DgenX_pipeline.c1094 # define depth_stencil_dw pipeline->gfx7.depth_stencil_state
Danv_private.h3593 uint32_t depth_stencil_state[3]; member
/third_party/mesa3d/src/mesa/drivers/dri/i965/
DgenX_state_upload.c1261 static const struct brw_tracked_state genX(depth_stencil_state) = {
5651 &genX(depth_stencil_state), /* must do before cc unit */
5722 &genX(depth_stencil_state), /* must do before cc unit */
5870 &genX(depth_stencil_state),