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Searched refs:depth_written (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_draw.c729 bool depth_written = brw_depth_writes_enabled(brw); in brw_postdraw_set_buffers_need_resolve() local
735 depth_written); in brw_postdraw_set_buffers_need_resolve()
740 depth_written); in brw_postdraw_set_buffers_need_resolve()
742 if (depth_written) in brw_postdraw_set_buffers_need_resolve()
Dbrw_mipmap_tree.h646 bool depth_written);
Dbrw_mipmap_tree.c2093 bool depth_written) in brw_miptree_finish_depth() argument
2095 if (depth_written) { in brw_miptree_finish_depth()
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.h203 bool depth_written; member
Di915_fragprog.c225 p->depth_written = 1; in get_result_vector()
1023 if (p->depth_written) { in fixup_depth_write()
Di915_program.c486 p->depth_written = 0; in i915_init_program()