Searched refs:design (Results 1 – 25 of 908) sorted by relevance
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13 /// Identifier for the supported material design animated icons.18 /// The material design add to event icon animation.21 /// The material design arrow to menu icon animation.24 /// The material design close to menu icon animation.27 /// The material design ellipsis to search icon animation.30 /// The material design event to add icon animation.33 /// The material design home to menu icon animation.36 /// The material design list to view icon animation.39 /// The material design menu to arrow icon animation.42 /// The material design menu to close icon animation.[all …]
38 - Page \subpage control_plugins explains the design of primitive control plugins.41 - Page \subpage pcm explains the design of the PCM (digital audio) API.42 - Page \subpage pcm_plugins explains the design of PCM (digital audio) plugins.45 - Page \subpage rawmidi explains the design of the RawMidi API.46 - Page \subpage timer explains the design of the Timer API.47 - Page \subpage seq explains the design of the Sequencer API.
28 /// * https://material.io/design/iconography/system-icons.html75 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…76 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)85 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…86 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)94 …/// Material Design specifications for [icons](https://material.io/design/iconography/system-icons…95 /// and for [dark theme](https://material.io/design/color/dark-theme.html#ui-application)145 …/// [Material Design system icon specifications](https://material.io/design/iconography/system-ico…147 …/// [Material Design dark theme specifications](https://material.io/design/color/dark-theme.html#u…
13 /// The top-most region of a material design drawer. The header's [child]17 /// Part of the material design [Drawer].26 /// * <https://material.io/design/components/navigation-drawer.html>28 /// Creates a material design drawer header.
10 /// Material design text theme.12 /// Definitions for the various typographical styles found in material design21 /// (https://material.io/design/typography).45 /// design spec, which used different text style names. For backwards81 /// The following image [from the material design82 /// specification](https://material.io/go/design-typography#typography-styles)86 /// font](https://developer.apple.com/ios/human-interface-guidelines/visual-design/typography/)89 …pography site referenced below.](https://storage.googleapis.com/material-design/publish/material_v…94 /// * [Theme], for other aspects of a material design application that can be96 /// * <https://material.io/design/typography/>[all …]
10 /// States are defined by https://material.io/design/interaction/states.html#usage.21 /// See: https://material.io/design/interaction/states.html#hover.29 /// See: https://material.io/design/interaction/states.html#focus.34 /// See: https://material.io/design/interaction/states.html#pressed.40 /// https://material.io/design/interaction/states.html#dragged.48 /// See: https://material.io/design/interaction/states.html#selected.56 /// See: https://material.io/design/interaction/states.html#disabled.61 /// See https://material.io/design/interaction/states.html#usage.
23 /// * [Icon], a material design icon.47 /// A material design back button.97 /// A material design close button.112 /// * [IconButton], to create other material design icon buttons.
9 // Based on https://material.io/design/environment/elevation.html13 /// Map of elevation offsets used by material design to [BoxShadow] definitions.23 /// * <https://material.io/design/environment/elevation.html>
16 /// In the material design language, this represents a divider. Dividers can be29 /// * <https://material.io/design/components/dividers.html>31 /// Creates a material design divider.153 /// In the material design language, this represents a divider. Vertical163 /// * <https://material.io/design/components/dividers.html>165 /// Creates a material design vertical divider.
7 /// A tile in a material design grid list.18 /// * <https://material.io/design/components/image-lists.html>
11 // Values derived from https://developer.apple.com/design/resources/.21 // Values derived from https://developer.apple.com/design/resources/.31 // Values derived from https://developer.apple.com/design/resources/.41 // Values derived from https://developer.apple.com/design/resources/.86 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.96 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.106 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.116 // Eyeballed value since it's not documented in https://developer.apple.com/design/resources/.
104 unsigned int lower, design, upper; in hb_style_get_value() local107 : hb_ot_layout_get_size_params (face, &design, nullptr, nullptr, nullptr, nullptr) in hb_style_get_value()108 ? design / 10.f in hb_style_get_value()
11 the libraries gives the end-user the ability to design macros with15 to design such macros with variadic parameters and we have a preprocessor30 when parsing a data type. As an example if you design a macro where some input can either33 error and nullify your design if the data is not a VMD data type. So designing a macro with
11 operations. The asynchronous support is based on the Proactor design pattern18 Let us examine how the Proactor design pattern is implemented in Boost.Asio,23 [*Proactor design pattern (adapted from \[POSA2\])]66 On many platforms, Boost.Asio implements the Proactor design pattern in terms68 approach corresponds to the Proactor design pattern as follows:89 provide an efficient implementation of the Proactor design pattern. This90 implementation approach corresponds to the Proactor design pattern as follows:
8 {{% api "std::expected<T, E>" %}}, whose design lands in between {{% api "unchecked<T, E = varies>"…12 …[isomorphic to one another in design intent]({{< relref "/faq" >}}#why-doesn-t-outcome-duplicate-s…
17 paradigm that will catapult us towards more powerful software design and33 In its own right, the actual design of the library itself is a model of true C++37 closer look at the design of the library itself.
42 Such a design is however more indeterminate than the design presented in this section,43 because the indeterminacy is less predictable than in this design. Ultimately which
52 test('knows if material design is used', () async {59 uses-material-design: true72 uses-material-design: true90 uses-material-design: true120 uses-material-design: true156 uses-material-design: true194 uses-material-design: true256 uses-material-design: true299 uses-material-design: true337 uses-material-design: true[all …]
20 import android.support.design.widget.BaseTransientBottomBar;21 import android.support.design.widget.Snackbar;
13 …, Rob Stewart for their considerable and continuous contributions to the design and implementation…15 * Edward Diener the Boost Review Manager for helping with the converters' design, his continuous in…
5 …design of earlier versions of Boost.Process was not always satisfying. In 2011 Jeff Flinn proposed…
24 design.57 the current design, and contributed the idea of "none".58 * Vladimir Batov's design of Boost.Convert library motivated the development
18 design](https://material.io/design/).
12 // https://material.io/design/color/dark-theme.html#ui-application31 // https://material.io/design/color/dark-theme.html#ui-application
40 [section:design Design Philosophy]42 The design philosophy of the Parallel MPI library is very simple: be45 performance-minded design makes it rather inflexible from the C++151 design, particularly in the design of its abstractions for