Searched refs:desiredColor (Results 1 – 7 of 7) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderGroupVoteTests.cpp | 61 const tcu::IVec4& desiredColor) in ComputeShader() argument 62 …: m_name(name), m_shader(shader), m_program(NULL), m_desiredColor(desiredColor), m_compileOnly(fal… in ComputeShader() 200 …eTestCaseBase::ComputeShader::validateScreenPixels(deqp::Context& context, tcu::IVec4 desiredColor) in validateScreenPixels() argument 213 if ((pixels[i + 0] != desiredColor.x()) || (pixels[i + 1] != desiredColor.y()) || in validateScreenPixels() 214 (pixels[i + 2] != desiredColor.z())) in validateScreenPixels()
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D | glcShaderGroupVoteTests.hpp | 48 bool validateScreenPixels(deqp::Context& context, tcu::IVec4 desiredColor); 53 ComputeShader(const std::string& name, const std::string& shader, const tcu::IVec4& desiredColor);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderBallotTests.cpp | 376 bool ShaderBallotBaseTestCase::validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor, in validateScreenPixels() argument 416 if (!ShaderBallotBaseTestCase::validateColor(color, desiredColor)) in validateScreenPixels() 444 tcu::Vec4 desiredColor(centerPixel[0], centerPixel[1], centerPixel[2], centerPixel[3]); in validateScreenPixelsSameColor() local 449 return ShaderBallotBaseTestCase::validateScreenPixels(context, desiredColor, ignoredColor); in validateScreenPixelsSameColor() 452 bool ShaderBallotBaseTestCase::validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor) in validateColor() argument 455 return de::abs(testedColor.x() - desiredColor.x()) < epsilon && in validateColor() 456 de::abs(testedColor.y() - desiredColor.y()) < epsilon && in validateColor() 457 de::abs(testedColor.z() - desiredColor.z()) < epsilon && in validateColor() 458 de::abs(testedColor.w() - desiredColor.w()) < epsilon; in validateColor()
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D | gl4cShaderAtomicCounterOpsTests.cpp | 453 bool ShaderAtomicCounterOpsTestBase::validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor) in validateColor() argument 456 return de::abs(testedColor.x() - desiredColor.x()) < epsilon && in validateColor() 457 de::abs(testedColor.y() - desiredColor.y()) < epsilon && in validateColor() 458 de::abs(testedColor.z() - desiredColor.z()) < epsilon; in validateColor() 461 bool ShaderAtomicCounterOpsTestBase::validateScreenPixels(tcu::Vec4 desiredColor, tcu::Vec4 ignored… in validateScreenPixels() argument 500 if (!validateColor(color, desiredColor)) in validateScreenPixels()
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D | gl4cShaderBallotTests.hpp | 96 …static bool validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor, tcu::Vec4 ignored… 98 static bool validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor);
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D | gl4cShaderAtomicCounterOpsTests.hpp | 284 bool validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor); 285 bool validateScreenPixels(tcu::Vec4 desiredColor, tcu::Vec4 ignoredColor);
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D | gl4cShaderViewportLayerArrayTests.hpp | 102 static bool validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor);
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