/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/nnacl/fp32/ |
D | strided_slice_fp32.c | 82 int32_t dim0, dim1, dim2, dim3, dim4, dim5, dim6, dim7; in DoStridedSliceIntFp64Bool() local 86 for (dim3 = begins[3]; LoopContinue(strides[3], dim3, ends[3]); dim3 += strides[3]) { in DoStridedSliceIntFp64Bool() 92 … dim3 * dim_offset[3] + dim4 * dim_offset[4] + dim5 * dim_offset[5] + in DoStridedSliceIntFp64Bool() 144 int32_t dim0, dim1, dim2, dim3, dim4, dim5, dim6, dim7; in DoStridedSlice() local 148 for (dim3 = begins[3]; LoopContinue(strides[3], dim3, ends[3]); dim3 += strides[3]) { in DoStridedSlice() 154 … dim3 * dim_offset[3] + dim4 * dim_offset[4] + dim5 * dim_offset[5] + in DoStridedSlice()
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/third_party/boost/libs/fiber/examples/hip/ |
D | multiple_streams.cpp | 65 …hipLaunchKernel( vector_add, dim3(size / 256), dim3(256), 0, stream0, dev_a0, dev_b0, dev_c0, size… in main() 66 …hipLaunchKernel( vector_add, dim3(size / 256), dim3(256), 0, stream1, dev_a1, dev_b1, dev_c1, size… in main()
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D | single_stream.cpp | 58 … hipLaunchKernel( vector_add, dim3(size / 256), dim3(256), 0, stream, dev_a, dev_b, dev_c, size); in main()
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/nnacl/ |
D | common_func.c | 19 int Offset(const int *shape, const int dim0, const int dim1, const int dim2, const int dim3) { in Offset() argument 20 return ((dim0 * shape[1] + dim1) * shape[2] + dim2) * shape[3] + dim3; in Offset()
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D | common_func.h | 31 int Offset(const int *shape, const int dim0, const int dim1, const int dim2, const int dim3);
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/nnacl/base/ |
D | slice_base.c | 137 for (int32_t dim3 = param->begin_[3]; dim3 < param->end_[3]; ++dim3) { in DoSliceNoParallel() local 138 int in_offset3 = in_offset2 + dim3 * in_stride[3]; in DoSliceNoParallel()
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/gpu/cuda_impl/sponge/pme/ |
D | pme_energy_impl.cuh | 27 … dim3 thread_PME, int PME_Nin, int PME_Nfft, int PME_Nall, const cufftHandle &PME_plan_r2c,
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D | pme_energy_update_impl.cuh | 27 … float *d_correction_ene, dim3 thread_PME, int PME_Nin, int PME_Nfft, int PME_Nall,
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D | pme_energy_update_impl.cu | 44 … float *d_correction_ene, dim3 thread_PME, int PME_Nin, int PME_Nfft, int PME_Nall, in PMEEnergyUpdate()
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D | pme_energy_impl.cu | 43 … dim3 thread_PME, int PME_Nin, int PME_Nfft, int PME_Nall, const cufftHandle &PME_plan_r2c, in PMEEnergy()
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D | pme_common.cuh | 33 static dim3 thread_PME;
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/gpu/cuda_impl/ |
D | bias_add_grad_impl.cu | 159 dim3 grid_size(block_num_x, block_num_y, 1); in CalBiasAddGradNHWC() 160 dim3 block_size(kWarpSize*kWarpSize); in CalBiasAddGradNHWC()
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/third_party/boost/libs/fiber/doc/ |
D | hip.qbk | 60 … hipLaunchKernel(kernel, dim3(size / 256), dim3(256), 0, stream, size, dev_a, dev_b, dev_c);
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/ |
D | cpu_kernel.cc | 68 size_t dim3) { in CalcOffset() argument 69 …fset = dim0 * shape[1] * shape[2] * shape[3] + dim1 * shape[2] * shape[3] + dim2 * shape[3] + dim3; in CalcOffset()
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D | cpu_kernel.h | 146 …t CalcOffset(const std::vector<size_t> &shape, size_t dim0, size_t dim1, size_t dim2, size_t dim3);
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/third_party/ffmpeg/compat/cuda/ |
D | cuda_runtime.h | 67 typedef struct uint3 dim3; typedef
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/gpu/sponge/pme/ |
D | pme_energy_kernel.h | 259 dim3 _thread_PME;
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D | pme_energy_update_kernel.h | 292 dim3 _thread_PME;
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/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/gpu/cuda_impl/sponge/ |
D | common_sponge.cuh | 35 static dim3 thread_LJ(8, 32);
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | GLSLTest.cpp | 10975 for (int dim3 = 0; dim3 < 4; ++dim3) in TEST_P() local 10977 int textureUnit = (dim1 * 3 + dim2) * 4 + dim3; in TEST_P() 10979 glBindTexture(GL_TEXTURE_2D, textures[dim1][dim2][dim3]); in TEST_P() 10986 uniformName << "smplr[" << dim1 << "][" << dim2 << "][" << dim3 << "]"; in TEST_P() 11152 for (int dim3 = 0; dim3 < 4; ++dim3) in TEST_P() local 11154 int textureUnit = (dim1 * 3 + dim2) * 4 + dim3; in TEST_P() 11156 glBindTexture(GL_TEXTURE_2D, textures[dim1][dim2][dim3]); in TEST_P() 11163 uniformName << "u[" << dim1 << "].nested[" << dim2 << "].smplr[" << dim3 << "]"; in TEST_P()
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