/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_state_validate.c | 191 if (!(nv50->dirty_3d & in nv50_validate_scissor() 201 if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor) in nv50_validate_scissor() 324 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_check_program_ucps() 327 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_check_program_ucps() 357 if (nv50->dirty_3d & NV50_NEW_3D_CLIP) { in nv50_validate_clip() 458 ctx_to->dirty_3d = ~0; in nv50_switch_pipe_context() 468 ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS); in nv50_switch_pipe_context() 471 ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG; in nv50_switch_pipe_context() 473 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; in nv50_switch_pipe_context() 476 ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND; in nv50_switch_pipe_context() [all …]
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D | nv50_state.c | 214 nv50->dirty_3d |= NV50_NEW_3D_BLEND; in nv50_blend_state_bind() 351 nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER; in nv50_rasterizer_state_bind() 445 nv50->dirty_3d |= NV50_NEW_3D_ZSA; in nv50_zsa_state_bind() 645 nv50_context(pipe)->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_bind_sampler_states() 728 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_set_sampler_views() 801 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_vp_state_bind() 817 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_fp_state_bind() 833 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_gp_state_bind() 903 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_set_constant_buffer() 949 nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR; in nv50_set_blend_color() [all …]
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D | nv50_context.c | 219 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage() 229 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage() 245 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_invalidate_resource_storage() 261 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_invalidate_resource_storage() 281 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_invalidate_resource_storage() 417 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_create()
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D | nv50_compute.c | 178 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_compute_validate_samplers() 192 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_compute_validate_textures() 205 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_compute_invalidate_constbufs() 621 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_launch_grid()
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D | nv50_surface.c | 361 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_render_target() 449 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_depth_stencil() 827 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_buffer() 864 uint32_t dirty_3d; member 1306 ctx->saved.dirty_3d = nv50->dirty_3d; in nv50_blitctx_pre_blit() 1311 nv50->dirty_3d = in nv50_blitctx_pre_blit() 1359 nv50->dirty_3d = blit->saved.dirty_3d | in nv50_blitctx_post_blit()
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D | nv50_shader_state.c | 232 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) in nv50_fragprog_validate() 373 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) in nv50_validate_derived_rs() 443 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG | in nv50_fp_linkage_validate()
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D | nv50_context.h | 149 uint32_t dirty_3d; /* dirty flags for 3d state */ member
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D | nv50_vbo.c | 807 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo() 809 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_draw_vbo()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_state.c | 201 nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; in nvc0_blend_state_bind() 353 nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; in nvc0_rasterizer_state_bind() 431 nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; in nvc0_zsa_state_bind() 501 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_bind_sampler_states() 592 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_set_sampler_views() 662 nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; in nvc0_vp_state_bind() 678 nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; in nvc0_fp_state_bind() 694 nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; in nvc0_gp_state_bind() 710 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_tcp_state_bind() 726 nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; in nvc0_tep_state_bind() [all …]
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D | nvc0_context.c | 304 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage() 314 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage() 324 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_invalidate_resource_storage() 340 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_invalidate_resource_storage() 360 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_invalidate_resource_storage() 377 nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS; in nvc0_invalidate_resource_storage() 394 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_invalidate_resource_storage() 490 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_create() 552 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_create()
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D | nvc0_state_validate.c | 364 if (!(nvc0->dirty_3d & NVC0_NEW_3D_SCISSOR) && in nvc0_validate_scissor() 529 if (nvc0->dirty_3d & (NVC0_NEW_3D_CLIP | (NVC0_NEW_3D_VERTPROG << stage))) in nvc0_validate_clip() 879 ctx_to->dirty_3d = ~0; in nvc0_switch_pipe_context() 896 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_switch_pipe_context() 899 ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG; in nvc0_switch_pipe_context() 901 ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG; in nvc0_switch_pipe_context() 904 ctx_to->dirty_3d &= ~NVC0_NEW_3D_BLEND; in nvc0_switch_pipe_context() 906 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_SCISSOR); in nvc0_switch_pipe_context() 908 ctx_to->dirty_3d &= ~NVC0_NEW_3D_ZSA; in nvc0_switch_pipe_context() 999 ARRAY_SIZE(validate_list_3d), &nvc0->dirty_3d, in nvc0_state_validate_3d()
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D | nvc0_compute.c | 155 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_compute_validate_samplers() 173 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_compute_validate_textures() 186 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_compute_invalidate_constbufs() 261 nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST; in nvc0_compute_validate_driverconst() 352 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_compute_validate_surfaces()
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D | nvc0_shader_state.c | 164 if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) { in nvc0_fragprog_validate() 343 if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS)) in nvc0_tfb_validate()
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D | nvc0_surface.c | 366 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_render_target() 616 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_buffer() 688 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_depth_stencil() 836 uint32_t dirty_3d; member 1111 ctx->saved.dirty_3d = nvc0->dirty_3d; in nvc0_blitctx_pre_blit() 1120 nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES | in nvc0_blitctx_pre_blit() 1181 nvc0->dirty_3d = blit->saved.dirty_3d | in nvc0_blitctx_post_blit()
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D | nvc0_vbo.c | 458 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) || in nvc0_vertex_arrays_validate() 966 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo() 969 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_draw_vbo() 971 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) { in nvc0_draw_vbo()
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D | nvc0_context.h | 189 uint32_t dirty_3d; /* dirty flags for 3d state */ member
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D | nve4_compute.c | 340 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nve4_compute_validate_samplers() 1021 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nve4_compute_validate_textures()
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/third_party/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_helpers.c | 78 ss->dirty_3d = dirty; in panfrost_analyze_sysvals()
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D | pan_context.h | 273 unsigned dirty_3d, dirty_shader; member
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D | pan_cmdstream.c | 2580 unsigned dirty_3d = ctx->dirty; in panfrost_update_state_tex() local 2593 if ((dirty & ss->dirty_shader) || (dirty_3d & ss->dirty_3d)) { in panfrost_update_state_tex()
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