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Searched refs:displayable_dcc_dirty (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_blit.c1342 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) { in si_flush_resource()
1344 tex->displayable_dcc_dirty = false; in si_flush_resource()
Dsi_texture.c498 tex->displayable_dcc_dirty = new_tex->displayable_dcc_dirty; in si_reallocate_texture_inplace()
Dsi_pipe.h383 bool displayable_dcc_dirty : 1; member
Dsi_state.c2719 if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty) in si_mark_display_dcc_dirty()
2730 tex->displayable_dcc_dirty = true; in si_mark_display_dcc_dirty()
Dsi_descriptors.c838 tex->displayable_dcc_dirty = true; in si_set_shader_image()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2630 - radeonsi: track displayable_dcc_dirty for non-compute shaders