/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/ |
D | gstd3d11memory.cpp | 321 gst_d3d11_memory_map_cpu_access (GstD3D11Memory * dmem, D3D11_MAP map_type) in gst_d3d11_memory_map_cpu_access() argument 323 GstD3D11MemoryPrivate *priv = dmem->priv; in gst_d3d11_memory_map_cpu_access() 327 gst_d3d11_device_get_device_context_handle (dmem->device); in gst_d3d11_memory_map_cpu_access() 331 if (!gst_d3d11_result (hr, dmem->device)) { in gst_d3d11_memory_map_cpu_access() 332 GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator, in gst_d3d11_memory_map_cpu_access() 342 gst_d3d11_memory_upload (GstD3D11Memory * dmem) in gst_d3d11_memory_upload() argument 344 GstD3D11MemoryPrivate *priv = dmem->priv; in gst_d3d11_memory_upload() 348 !GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD)) in gst_d3d11_memory_upload() 351 device_context = gst_d3d11_device_get_device_context_handle (dmem->device); in gst_d3d11_memory_upload() 358 gst_d3d11_memory_download (GstD3D11Memory * dmem) in gst_d3d11_memory_download() argument [all …]
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11basefilter.cpp | 273 GstD3D11Memory *dmem; in gst_d3d11_base_filter_before_transform() local 284 dmem = GST_D3D11_MEMORY_CAST (mem); in gst_d3d11_base_filter_before_transform() 286 if (dmem->device == self->device) in gst_d3d11_base_filter_before_transform() 295 g_object_get (dmem->device, "adapter", &adapter, NULL); in gst_d3d11_base_filter_before_transform() 305 GST_PTR_FORMAT, self->device, dmem->device); in gst_d3d11_base_filter_before_transform() 308 self->device = (GstD3D11Device *) gst_object_ref (dmem->device); in gst_d3d11_base_filter_before_transform()
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D | gstd3d11deinterlace.cpp | 1250 GstD3D11Memory *dmem; in gst_d3d11_deinterace_get_piv_from_buffer() local 1264 dmem = (GstD3D11Memory *) mem; in gst_d3d11_deinterace_get_piv_from_buffer() 1265 if (dmem->device != self->device) { in gst_d3d11_deinterace_get_piv_from_buffer() 1271 piv = gst_d3d11_memory_get_processor_input_view (dmem, in gst_d3d11_deinterace_get_piv_from_buffer() 1285 GstD3D11Memory *dmem; in gst_d3d11_deinterlace_ensure_input_buffer() local 1314 dmem = (GstD3D11Memory *) gst_buffer_peek_memory (new_buf, 0); in gst_d3d11_deinterlace_ensure_input_buffer() 1315 piv = gst_d3d11_memory_get_processor_input_view (dmem, in gst_d3d11_deinterlace_ensure_input_buffer() 1460 GstD3D11Memory *dmem; in gst_d3d11_deinterace_get_pov_from_buffer() local 1474 dmem = (GstD3D11Memory *) mem; in gst_d3d11_deinterace_get_pov_from_buffer() 1475 if (dmem->device != self->device) { in gst_d3d11_deinterace_get_pov_from_buffer() [all …]
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D | gstd3d11compositor.cpp | 1043 GstD3D11Memory *dmem; in gst_d3d11_compositor_check_d3d11_memory() local 1050 dmem = (GstD3D11Memory *) mem; in gst_d3d11_compositor_check_d3d11_memory() 1051 if (dmem->device != self->device) { in gst_d3d11_compositor_check_d3d11_memory() 1057 if (!gst_d3d11_memory_get_shader_resource_view_size (dmem)) in gst_d3d11_compositor_check_d3d11_memory() 1060 if (!gst_d3d11_memory_get_render_target_view_size (dmem)) in gst_d3d11_compositor_check_d3d11_memory() 2313 GstD3D11Memory *dmem; in gst_d3d11_compositor_aggregate_frames() local 2321 dmem = (GstD3D11Memory *) mem; in gst_d3d11_compositor_aggregate_frames() 2322 rtv_size = gst_d3d11_memory_get_render_target_view_size (dmem); in gst_d3d11_compositor_aggregate_frames() 2331 rtv[view_idx] = gst_d3d11_memory_get_render_target_view (dmem, j); in gst_d3d11_compositor_aggregate_frames() 2336 GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); in gst_d3d11_compositor_aggregate_frames() [all …]
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D | gstd3d11videosink.cpp | 1133 GstD3D11Memory *dmem; in gst_d3d11_video_sink_check_device_update() local 1144 dmem = GST_D3D11_MEMORY_CAST (mem); in gst_d3d11_video_sink_check_device_update() 1146 if (dmem->device == self->device) in gst_d3d11_video_sink_check_device_update() 1154 g_object_get (dmem->device, "adapter", &adapter, NULL); in gst_d3d11_video_sink_check_device_update() 1164 GST_PTR_FORMAT, self->device, dmem->device); in gst_d3d11_video_sink_check_device_update() 1167 self->device = (GstD3D11Device *) gst_object_ref (dmem->device); in gst_d3d11_video_sink_check_device_update()
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D | gstd3d11decoder.cpp | 1353 GstD3D11Memory *dmem; in gst_d3d11_decoder_get_output_view_from_buffer() local 1365 dmem = (GstD3D11Memory *) mem; in gst_d3d11_decoder_get_output_view_from_buffer() 1366 view = gst_d3d11_memory_get_decoder_output_view (dmem, decoder->video_device, in gst_d3d11_decoder_get_output_view_from_buffer() 1389 *index = gst_d3d11_memory_get_subresource_index (dmem); in gst_d3d11_decoder_get_output_view_from_buffer() 1572 GstD3D11Memory *dmem; in gst_d3d11_decoder_process_output() local 1580 dmem = (GstD3D11Memory *) mem; in gst_d3d11_decoder_process_output() 1581 if (dmem->device != decoder->device) in gst_d3d11_decoder_process_output()
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D | gstd3d11convert.cpp | 1931 GstD3D11Memory *dmem; in gst_d3d11_base_convert_prefer_video_processor() local 1947 dmem = (GstD3D11Memory *) mem; in gst_d3d11_base_convert_prefer_video_processor() 1948 if (dmem->device != filter->device) { in gst_d3d11_base_convert_prefer_video_processor() 1958 gst_d3d11_memory_get_shader_resource_view_size (dmem)) { in gst_d3d11_base_convert_prefer_video_processor() 1963 if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem)) { in gst_d3d11_base_convert_prefer_video_processor() 1971 dmem = (GstD3D11Memory *) mem; in gst_d3d11_base_convert_prefer_video_processor() 1972 if (dmem->device != filter->device) { in gst_d3d11_base_convert_prefer_video_processor() 1977 if (!gst_d3d11_video_processor_get_output_view (self->processor, dmem)) { in gst_d3d11_base_convert_prefer_video_processor()
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D | gstd3d11screencapturesrc.cpp | 795 GstD3D11Memory *dmem; in gst_d3d11_screen_capture_src_create() local 922 dmem = (GstD3D11Memory *) mem; in gst_d3d11_screen_capture_src_create() 924 rtv = gst_d3d11_memory_get_render_target_view (dmem, 0); in gst_d3d11_screen_capture_src_create()
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D | gstd3d11pluginutils.cpp | 598 GstD3D11Memory *dmem; in gst_d3d11_allocate_staging_buffer_for() local 619 dmem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0); in gst_d3d11_allocate_staging_buffer_for() 620 device = dmem->device; in gst_d3d11_allocate_staging_buffer_for()
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/third_party/gstreamer/gstreamer/gst/ |
D | gstallocator.c | 542 GstMemorySystem *dmem = (GstMemorySystem *) mem; in default_free() local 545 if (dmem->notify) in default_free() 546 dmem->notify (dmem->user_data); in default_free() 548 slice_size = dmem->slice_size; in default_free()
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/third_party/gstreamer/gstplugins_bad/sys/mediafoundation/ |
D | gstmfvideoenc.cpp | 1052 GstD3D11Memory *dmem; in gst_mf_video_enc_create_input_sample_d3d11() local 1072 dmem = (GstD3D11Memory *) mem; in gst_mf_video_enc_create_input_sample_d3d11() 1073 device_handle = gst_d3d11_device_get_device_handle (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11() 1074 context_handle = gst_d3d11_device_get_device_context_handle (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11() 1136 subidx = gst_d3d11_memory_get_subresource_index (dmem); in gst_mf_video_enc_create_input_sample_d3d11() 1153 if (!gst_d3d11_result (hr, dmem->device)) { in gst_mf_video_enc_create_input_sample_d3d11() 1158 gst_d3d11_device_lock (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11() 1168 if (!gst_d3d11_result (hr, dmem->device)) { in gst_mf_video_enc_create_input_sample_d3d11() 1170 gst_d3d11_device_unlock (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11() 1176 gst_d3d11_device_unlock (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11()
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/third_party/gstreamer/gstplugins_bad/sys/d3dvideosink/ |
D | d3dhelpers.c | 381 GstD3DSurfaceMemory *dmem = (GstD3DSurfaceMemory *) mem; in gst_d3d_surface_memory_allocator_free() local 387 if (dmem->lr.pBits) in gst_d3d_surface_memory_allocator_free() 390 IDirect3DSurface9_Release (dmem->surface); in gst_d3d_surface_memory_allocator_free() 391 gst_object_unref (dmem->sink); in gst_d3d_surface_memory_allocator_free() 392 g_mutex_clear (&dmem->lock); in gst_d3d_surface_memory_allocator_free() 393 g_slice_free (GstD3DSurfaceMemory, dmem); in gst_d3d_surface_memory_allocator_free()
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/third_party/python/Python/ |
D | ceval.c | 3511 struct PyMemberDef *dmem = member->d_member; in _PyEval_EvalFrameDefault() local 3512 if (dmem->type == T_OBJECT_EX) { in _PyEval_EvalFrameDefault() 3513 Py_ssize_t offset = dmem->offset; in _PyEval_EvalFrameDefault()
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