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Searched refs:do_update_shaders (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_draw.cpp362 sctx->do_update_shaders = false; in si_update_shaders()
2083 sctx->do_update_shaders = true; in si_draw()
2100 sctx->do_update_shaders = true; in si_draw()
2138 sctx->do_update_shaders = true; in si_draw()
2254 sctx->do_update_shaders = true; in si_draw()
2269 sctx->do_update_shaders = true; in si_draw()
2279 sctx->do_update_shaders = true; in si_draw()
2312 sctx->do_update_shaders = true; in si_draw()
2316 sctx->do_update_shaders = true; in si_draw()
2320 if (unlikely(sctx->do_update_shaders)) { in si_draw()
Dsi_state_streamout.c459 sctx->do_update_shaders = true; in si_update_prims_generated_query_state()
Dsi_state.c739 sctx->do_update_shaders = true; in si_bind_blend_state()
1149 sctx->do_update_shaders = true; in si_bind_rs_state()
1377 sctx->do_update_shaders = true; in si_bind_dsa_state()
3028 sctx->do_update_shaders = true; in si_set_framebuffer_state()
3682 sctx->do_update_shaders = true; in si_set_min_samples()
4929 sctx->do_update_shaders = true; in si_bind_vertex_elements()
5028 sctx->do_update_shaders = true; in si_set_vertex_buffers()
Dsi_sqtt.c701 sctx->do_update_shaders = true; in si_handle_thread_trace()
Dsi_descriptors.c1234 sctx->do_update_shaders = true; in si_invalidate_inlinable_uniforms()
1280 sctx->do_update_shaders = true; in si_set_inlinable_constants()
1289 sctx->do_update_shaders = true; in si_set_inlinable_constants()
Dsi_pipe.h1037 bool do_update_shaders; member
Dsi_state_shaders.c3171 sctx->do_update_shaders = true; in si_update_common_shader_state()