/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 271 d = dot3(L, L); in pipeline() 299 dot = dot3(L, normal); in pipeline() 348 Float4 dot = Max(dot3(C, normal), Float4(0.0f)); // FIXME: max(dot3(C, normal), 0) in pipeline() 507 f = Sqrt(dot3(vertexPosition, vertexPosition)); // FIXME: f = length(vertexPosition); in pipeline() 649 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate() 700 Float4 dot = Float4(2.0f) * dot3(Ec, Nc); in processTextureCoordinate() 818 Float4 d = Sqrt(dot3(p, p)); // FIXME: length(p); in processPointSize() 928 Float4 rcpLength = RcpSqrt_pp(dot3(src, src)); in normalize()
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D | VertexProgram.cpp | 1021 dst.x = dot3(src0, row0); in M3X2() 1022 dst.y = dot3(src0, row1); in M3X2() 1031 dst.x = dot3(src0, row0); in M3X3() 1032 dst.y = dot3(src0, row1); in M3X3() 1033 dst.z = dot3(src0, row2); in M3X3() 1043 dst.x = dot3(src0, row0); in M3X4() 1044 dst.y = dot3(src0, row1); in M3X4() 1045 dst.z = dot3(src0, row2); in M3X4() 1046 dst.w = dot3(src0, row3); in M3X4()
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D | PixelProgram.cpp | 1200 dst.x = dot3(src0, row0); in M3X2() 1201 dst.y = dot3(src0, row1); in M3X2() 1210 dst.x = dot3(src0, row0); in M3X3() 1211 dst.y = dot3(src0, row1); in M3X3() 1212 dst.z = dot3(src0, row2); in M3X3() 1222 dst.x = dot3(src0, row0); in M3X4() 1223 dst.y = dot3(src0, row1); in M3X4() 1224 dst.z = dot3(src0, row2); in M3X4() 1225 dst.w = dot3(src0, row3); in M3X4()
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D | ShaderCore.cpp | 478 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3() function 965 dst = Sqrt(dot3(src, src)); in len3() 991 Float4 dot3 = dx * dx + dy * dy + dz * dz; in dist3() local 992 dst = Sqrt(dot3); in dist3() 1037 Float4 dot = dot3(src0, src1); in dp3() 1438 Int4 flip = CmpNLT(dot3(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward3() 1472 Float4 d = dot3(N, I); in reflect3() 1512 Float4 d = dot3(N, I); in refract3() 1580 Float4 dot = dot3(src, src); in nrm3()
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D | ShaderCore.hpp | 84 Float4 dot3(const Vector4f &v0, const Vector4f &v1);
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/third_party/skia/tests/ |
D | SkSLInterpreterTest.cpp | 706 auto dot3 = SkSL::Program_GetFunction(*program, "dot3_test"); in DEF_TEST() local 713 REPORTER_ASSERT(r, dot3); in DEF_TEST() 727 test_fn(dot3, 3.0f, 9.0f); in DEF_TEST()
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/third_party/flutter/skia/tests/ |
D | SkSLInterpreterTest.cpp | 693 auto dot3 = byteCode->getFunction("dot3_test"); in DEF_TEST() local 700 REPORTER_ASSERT(r, dot3); in DEF_TEST() 708 SkAssertResult(byteCode->run(dot3, &in, &out, 1, nullptr, 0)); in DEF_TEST()
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/third_party/skia/third_party/externals/opengl-registry/extensions/IMG/ |
D | IMG_texture_env_enhanced_fixed_function.txt | 42 of blend modes supported in some early MBX-lite devices, including dot3 functionality.
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/third_party/openGLES/extensions/IMG/ |
D | IMG_texture_env_enhanced_fixed_function.txt | 42 of blend modes supported in some early MBX-lite devices, including dot3 functionality.
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 105 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local 107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 107 int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); in isInsideQuad() local 109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 211 Float4 dot3(const Vector4f &v0, const Vector4f &v1);
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D | ShaderCore.cpp | 462 Float4 dot3(const Vector4f &v0, const Vector4f &v1) in dot3() function
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPU.td | 402 def FeatureDot3Insts : SubtargetFeature<"dot3-insts",
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/third_party/mesa3d/docs/relnotes/ |
D | 7.10.rst | 187 - dri/nv04: Don't expose ARB_texture_env_combine/dot3.
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