/third_party/gstreamer/gstplugins_base/tests/check/libs/ |
D | gstglmatrix.c | 162 dot4 (float *v1, float *v2) in dot4() function 173 res[0] = dot4 (&m[0], v); in _matrix_mult_vertex4() 174 res[1] = dot4 (&m[4], v); in _matrix_mult_vertex4() 175 res[2] = dot4 (&m[8], v); in _matrix_mult_vertex4() 176 res[3] = dot4 (&m[12], v); in _matrix_mult_vertex4()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_clip.c | 298 dot4(const float *a, const float *b) in dot4() function 320 dp = dot4(vert->clip_pos, plane); in getclipdist() 334 dp = dot4(vert->data[clipper->cv_attr], plane); in getclipdist() 337 dp = dot4(vert->clip_pos, plane); in getclipdist()
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D | draw_cliptest_tmp.h | 156 if (!(dot4(clipvertex, plane[plane_idx]) >= 0)) in TAG()
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D | draw_pt_post_vs.c | 66 dot4(const float *a, const float *b) in dot4() function
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | simd_vec4.inl | 569 return sqrt(dot4(x, x)); 577 return fastSqrt(dot4(x, x)); 585 return niceSqrt(dot4(x, x)); 619 GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4 function
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D | simd_vec4.hpp | 454 detail::fvec4SIMD dot4(
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexProgram.cpp | 1055 dst.x = dot4(src0, row0); in M4X3() 1056 dst.y = dot4(src0, row1); in M4X3() 1057 dst.z = dot4(src0, row2); in M4X3() 1067 dst.x = dot4(src0, row0); in M4X4() 1068 dst.y = dot4(src0, row1); in M4X4() 1069 dst.z = dot4(src0, row2); in M4X4() 1070 dst.w = dot4(src0, row3); in M4X4()
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D | VertexPipeline.cpp | 763 t.w = dot4(T, texTrans3); in processTextureCoordinate() 770 t.z = dot4(T, texTrans2); in processTextureCoordinate() 777 t.y = dot4(T, texTrans1); in processTextureCoordinate() 784 t.x = dot4(T, texTrans0); in processTextureCoordinate()
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D | PixelProgram.cpp | 1234 dst.x = dot4(src0, row0); in M4X3() 1235 dst.y = dot4(src0, row1); in M4X3() 1236 dst.z = dot4(src0, row2); in M4X3() 1246 dst.x = dot4(src0, row0); in M4X4() 1247 dst.y = dot4(src0, row1); in M4X4() 1248 dst.z = dot4(src0, row2); in M4X4() 1249 dst.w = dot4(src0, row3); in M4X4()
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D | ShaderCore.cpp | 483 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4() function 970 dst = Sqrt(dot4(src, src)); in len4() 1001 Float4 dot4 = dx * dx + dy * dy + dz * dz + dw * dw; in dist4() local 1002 dst = Sqrt(dot4); in dist4() 1047 Float4 dot = dot4(src0, src1); in dp4() 1447 Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward4() 1481 Float4 d = dot4(N, I); in reflect4() 1524 Float4 d = dot4(N, I); in refract4() 1591 Float4 dot = dot4(src, src); in nrm4()
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D | ShaderCore.hpp | 85 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 212 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
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D | ShaderCore.cpp | 467 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4() function
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPU.td | 408 def FeatureDot4Insts : SubtargetFeature<"dot4-insts",
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/configs/common/include/llvm/IR/ |
D | IntrinsicImpl.inc | 6044 "llvm.r600.dot4", 16177 64, // llvm.r600.dot4
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