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Searched refs:dot4 (Results 1 – 15 of 15) sorted by relevance

/third_party/gstreamer/gstplugins_base/tests/check/libs/
Dgstglmatrix.c162 dot4 (float *v1, float *v2) in dot4() function
173 res[0] = dot4 (&m[0], v); in _matrix_mult_vertex4()
174 res[1] = dot4 (&m[4], v); in _matrix_mult_vertex4()
175 res[2] = dot4 (&m[8], v); in _matrix_mult_vertex4()
176 res[3] = dot4 (&m[12], v); in _matrix_mult_vertex4()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_clip.c298 dot4(const float *a, const float *b) in dot4() function
320 dp = dot4(vert->clip_pos, plane); in getclipdist()
334 dp = dot4(vert->data[clipper->cv_attr], plane); in getclipdist()
337 dp = dot4(vert->clip_pos, plane); in getclipdist()
Ddraw_cliptest_tmp.h156 if (!(dot4(clipvertex, plane[plane_idx]) >= 0)) in TAG()
Ddraw_pt_post_vs.c66 dot4(const float *a, const float *b) in dot4() function
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_vec4.inl569 return sqrt(dot4(x, x));
577 return fastSqrt(dot4(x, x));
585 return niceSqrt(dot4(x, x));
619 GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4 function
Dsimd_vec4.hpp454 detail::fvec4SIMD dot4(
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexProgram.cpp1055 dst.x = dot4(src0, row0); in M4X3()
1056 dst.y = dot4(src0, row1); in M4X3()
1057 dst.z = dot4(src0, row2); in M4X3()
1067 dst.x = dot4(src0, row0); in M4X4()
1068 dst.y = dot4(src0, row1); in M4X4()
1069 dst.z = dot4(src0, row2); in M4X4()
1070 dst.w = dot4(src0, row3); in M4X4()
DVertexPipeline.cpp763 t.w = dot4(T, texTrans3); in processTextureCoordinate()
770 t.z = dot4(T, texTrans2); in processTextureCoordinate()
777 t.y = dot4(T, texTrans1); in processTextureCoordinate()
784 t.x = dot4(T, texTrans0); in processTextureCoordinate()
DPixelProgram.cpp1234 dst.x = dot4(src0, row0); in M4X3()
1235 dst.y = dot4(src0, row1); in M4X3()
1236 dst.z = dot4(src0, row2); in M4X3()
1246 dst.x = dot4(src0, row0); in M4X4()
1247 dst.y = dot4(src0, row1); in M4X4()
1248 dst.z = dot4(src0, row2); in M4X4()
1249 dst.w = dot4(src0, row3); in M4X4()
DShaderCore.cpp483 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4() function
970 dst = Sqrt(dot4(src, src)); in len4()
1001 Float4 dot4 = dx * dx + dy * dy + dz * dz + dw * dw; in dist4() local
1002 dst = Sqrt(dot4); in dist4()
1047 Float4 dot = dot4(src0, src1); in dp4()
1447 Int4 flip = CmpNLT(dot4(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward4()
1481 Float4 d = dot4(N, I); in reflect4()
1524 Float4 d = dot4(N, I); in refract4()
1591 Float4 dot = dot4(src, src); in nrm4()
DShaderCore.hpp85 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.hpp212 Float4 dot4(const Vector4f &v0, const Vector4f &v1);
DShaderCore.cpp467 Float4 dot4(const Vector4f &v0, const Vector4f &v1) in dot4() function
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DAMDGPU.td408 def FeatureDot4Insts : SubtargetFeature<"dot4-insts",
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/configs/common/include/llvm/IR/
DIntrinsicImpl.inc6044 "llvm.r600.dot4",
16177 64, // llvm.r600.dot4