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Searched refs:draw_data (Results 1 – 25 of 77) sorted by relevance

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/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx9.cpp45 void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX9_RenderDrawData() argument
48 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplDX9_RenderDrawData()
52 if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX9_RenderDrawData()
55 g_VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX9_RenderDrawData()
59 if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX9_RenderDrawData()
62 g_IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX9_RenderDrawData()
84 …if (g_pVB->Lock(0, (UINT)(draw_data->TotalVtxCount * sizeof(CUSTOMVERTEX)), (void**)&vtx_dst, D3DL… in ImGui_ImplDX9_RenderDrawData()
86 …if (g_pIB->Lock(0, (UINT)(draw_data->TotalIdxCount * sizeof(ImDrawIdx)), (void**)&idx_dst, D3DLOCK… in ImGui_ImplDX9_RenderDrawData()
88 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX9_RenderDrawData()
90 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplDX9_RenderDrawData()
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Dimgui_impl_opengl2.cpp76 void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplOpenGL2_RenderDrawData() argument
80 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); in ImGui_ImplOpenGL2_RenderDrawData()
81 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); in ImGui_ImplOpenGL2_RenderDrawData()
84 draw_data->ScaleClipRects(io.DisplayFramebufferScale); in ImGui_ImplOpenGL2_RenderDrawData()
113 …lOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->Dis… in ImGui_ImplOpenGL2_RenderDrawData()
119 ImVec2 pos = draw_data->DisplayPos; in ImGui_ImplOpenGL2_RenderDrawData()
120 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplOpenGL2_RenderDrawData()
122 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplOpenGL2_RenderDrawData()
Dimgui_impl_dx10.cpp60 void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX10_RenderDrawData() argument
65 if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX10_RenderDrawData()
68 g_VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX10_RenderDrawData()
80 if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX10_RenderDrawData()
83 g_IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX10_RenderDrawData()
99 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX10_RenderDrawData()
101 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplDX10_RenderDrawData()
117 float L = draw_data->DisplayPos.x; in ImGui_ImplDX10_RenderDrawData()
118 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplDX10_RenderDrawData()
119 float T = draw_data->DisplayPos.y; in ImGui_ImplDX10_RenderDrawData()
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Dimgui_impl_dx11.cpp60 void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX11_RenderDrawData() argument
65 if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX11_RenderDrawData()
68 g_VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX11_RenderDrawData()
79 if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX11_RenderDrawData()
82 g_IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX11_RenderDrawData()
101 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX11_RenderDrawData()
103 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplDX11_RenderDrawData()
119 float L = draw_data->DisplayPos.x; in ImGui_ImplDX11_RenderDrawData()
120 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplDX11_RenderDrawData()
121 float T = draw_data->DisplayPos.y; in ImGui_ImplDX11_RenderDrawData()
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Dimgui_impl_opengl3.cpp136 void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplOpenGL3_RenderDrawData() argument
140 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); in ImGui_ImplOpenGL3_RenderDrawData()
141 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); in ImGui_ImplOpenGL3_RenderDrawData()
144 draw_data->ScaleClipRects(io.DisplayFramebufferScale); in ImGui_ImplOpenGL3_RenderDrawData()
192 float L = draw_data->DisplayPos.x; in ImGui_ImplOpenGL3_RenderDrawData()
193 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplOpenGL3_RenderDrawData()
194 float T = draw_data->DisplayPos.y; in ImGui_ImplOpenGL3_RenderDrawData()
195 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplOpenGL3_RenderDrawData()
223 ImVec2 pos = draw_data->DisplayPos; in ImGui_ImplOpenGL3_RenderDrawData()
224 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplOpenGL3_RenderDrawData()
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Dimgui_impl_dx12.cpp62 void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx) in ImGui_ImplDX12_RenderDrawData() argument
74 if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX12_RenderDrawData()
77 g_VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX12_RenderDrawData()
99 if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX12_RenderDrawData()
102 g_IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX12_RenderDrawData()
135 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX12_RenderDrawData()
137 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplDX12_RenderDrawData()
151 float L = draw_data->DisplayPos.x; in ImGui_ImplDX12_RenderDrawData()
152 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplDX12_RenderDrawData()
153 float T = draw_data->DisplayPos.y; in ImGui_ImplDX12_RenderDrawData()
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Dimgui_impl_allegro5.cpp64 void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplAllegro5_RenderDrawData() argument
80 float L = draw_data->DisplayPos.x; in ImGui_ImplAllegro5_RenderDrawData()
81 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplAllegro5_RenderDrawData()
82 float T = draw_data->DisplayPos.y; in ImGui_ImplAllegro5_RenderDrawData()
83 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplAllegro5_RenderDrawData()
91 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplAllegro5_RenderDrawData()
93 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplAllegro5_RenderDrawData()
126 ImVec2 pos = draw_data->DisplayPos; in ImGui_ImplAllegro5_RenderDrawData()
Dimgui_impl_vulkan.cpp203 void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer) in ImGui_ImplVulkan_RenderDrawData() argument
206 if (draw_data->TotalVtxCount == 0) in ImGui_ImplVulkan_RenderDrawData()
213 size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); in ImGui_ImplVulkan_RenderDrawData()
214 size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); in ImGui_ImplVulkan_RenderDrawData()
228 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplVulkan_RenderDrawData()
230 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplVulkan_RenderDrawData()
269 viewport.width = draw_data->DisplaySize.x; in ImGui_ImplVulkan_RenderDrawData()
270 viewport.height = draw_data->DisplaySize.y; in ImGui_ImplVulkan_RenderDrawData()
280 scale[0] = 2.0f / draw_data->DisplaySize.x; in ImGui_ImplVulkan_RenderDrawData()
281 scale[1] = 2.0f / draw_data->DisplaySize.y; in ImGui_ImplVulkan_RenderDrawData()
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Dimgui_impl_marmalade.cpp39 void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) in ImGui_Marmalade_RenderDrawData() argument
43 draw_data->ScaleClipRects(io.DisplayFramebufferScale); in ImGui_Marmalade_RenderDrawData()
46 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_Marmalade_RenderDrawData()
48 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_Marmalade_RenderDrawData()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl2.cpp108 static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height) in ImGui_ImplOpenGL2_SetupRenderState() argument
146 …lOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->Dis… in ImGui_ImplOpenGL2_SetupRenderState()
155 void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplOpenGL2_RenderDrawData() argument
158 int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); in ImGui_ImplOpenGL2_RenderDrawData()
159 int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); in ImGui_ImplOpenGL2_RenderDrawData()
173 ImGui_ImplOpenGL2_SetupRenderState(draw_data, fb_width, fb_height); in ImGui_ImplOpenGL2_RenderDrawData()
176 ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports in ImGui_ImplOpenGL2_RenderDrawData()
177 …ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are of… in ImGui_ImplOpenGL2_RenderDrawData()
180 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplOpenGL2_RenderDrawData()
182 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplOpenGL2_RenderDrawData()
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Dimgui_impl_dx9.cpp74 static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data) in ImGui_ImplDX9_SetupRenderState() argument
81 vp.Width = (DWORD)draw_data->DisplaySize.x; in ImGui_ImplDX9_SetupRenderState()
82 vp.Height = (DWORD)draw_data->DisplaySize.y; in ImGui_ImplDX9_SetupRenderState()
125 float L = draw_data->DisplayPos.x + 0.5f; in ImGui_ImplDX9_SetupRenderState()
126 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f; in ImGui_ImplDX9_SetupRenderState()
127 float T = draw_data->DisplayPos.y + 0.5f; in ImGui_ImplDX9_SetupRenderState()
128 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f; in ImGui_ImplDX9_SetupRenderState()
144 void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX9_RenderDrawData() argument
147 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplDX9_RenderDrawData()
152 if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX9_RenderDrawData()
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Dimgui_impl_wgpu.cpp293 static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, Frame… in ImGui_ImplWGPU_SetupRenderState() argument
298 float L = draw_data->DisplayPos.x; in ImGui_ImplWGPU_SetupRenderState()
299 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplWGPU_SetupRenderState()
300 float T = draw_data->DisplayPos.y; in ImGui_ImplWGPU_SetupRenderState()
301 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplWGPU_SetupRenderState()
313 …oderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->Fr… in ImGui_ImplWGPU_SetupRenderState()
328 void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder) in ImGui_ImplWGPU_RenderDrawData() argument
331 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplWGPU_RenderDrawData()
340 if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplWGPU_RenderDrawData()
348 fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplWGPU_RenderDrawData()
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Dimgui_impl_dx10.cpp78 static void ImGui_ImplDX10_SetupRenderState(ImDrawData* draw_data, ID3D10Device* ctx) in ImGui_ImplDX10_SetupRenderState() argument
85 vp.Width = (UINT)draw_data->DisplaySize.x; in ImGui_ImplDX10_SetupRenderState()
86 vp.Height = (UINT)draw_data->DisplaySize.y; in ImGui_ImplDX10_SetupRenderState()
113 void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX10_RenderDrawData() argument
116 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplDX10_RenderDrawData()
123 if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX10_RenderDrawData()
126 bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX10_RenderDrawData()
138 if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX10_RenderDrawData()
141 bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX10_RenderDrawData()
157 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX10_RenderDrawData()
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Dimgui_impl_dx11.cpp79 static void ImGui_ImplDX11_SetupRenderState(ImDrawData* draw_data, ID3D11DeviceContext* ctx) in ImGui_ImplDX11_SetupRenderState() argument
86 vp.Width = draw_data->DisplaySize.x; in ImGui_ImplDX11_SetupRenderState()
87 vp.Height = draw_data->DisplaySize.y; in ImGui_ImplDX11_SetupRenderState()
117 void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplDX11_RenderDrawData() argument
120 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplDX11_RenderDrawData()
127 if (!bd->pVB || bd->VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX11_RenderDrawData()
130 bd->VertexBufferSize = draw_data->TotalVtxCount + 5000; in ImGui_ImplDX11_RenderDrawData()
141 if (!bd->pIB || bd->IndexBufferSize < draw_data->TotalIdxCount) in ImGui_ImplDX11_RenderDrawData()
144 bd->IndexBufferSize = draw_data->TotalIdxCount + 10000; in ImGui_ImplDX11_RenderDrawData()
163 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplDX11_RenderDrawData()
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Dimgui_impl_opengl3.cpp291 static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, … in ImGui_ImplOpenGL3_SetupRenderState() argument
325 float L = draw_data->DisplayPos.x; in ImGui_ImplOpenGL3_SetupRenderState()
326 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplOpenGL3_SetupRenderState()
327 float T = draw_data->DisplayPos.y; in ImGui_ImplOpenGL3_SetupRenderState()
328 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplOpenGL3_SetupRenderState()
367 void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplOpenGL3_RenderDrawData() argument
370 int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); in ImGui_ImplOpenGL3_RenderDrawData()
371 int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); in ImGui_ImplOpenGL3_RenderDrawData()
416 ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); in ImGui_ImplOpenGL3_RenderDrawData()
419 ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports in ImGui_ImplOpenGL3_RenderDrawData()
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Dimgui_impl_dx12.cpp90 static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, … in ImGui_ImplDX12_SetupRenderState() argument
98 float L = draw_data->DisplayPos.x; in ImGui_ImplDX12_SetupRenderState()
99 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplDX12_SetupRenderState()
100 float T = draw_data->DisplayPos.y; in ImGui_ImplDX12_SetupRenderState()
101 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplDX12_SetupRenderState()
115 vp.Width = draw_data->DisplaySize.x; in ImGui_ImplDX12_SetupRenderState()
116 vp.Height = draw_data->DisplaySize.y; in ImGui_ImplDX12_SetupRenderState()
156 void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx) in ImGui_ImplDX12_RenderDrawData() argument
159 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplDX12_RenderDrawData()
169 if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) in ImGui_ImplDX12_RenderDrawData()
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Dimgui_impl_allegro5.cpp83 static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data) in ImGui_ImplAllegro5_SetupRenderState() argument
91 float L = draw_data->DisplayPos.x; in ImGui_ImplAllegro5_SetupRenderState()
92 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplAllegro5_SetupRenderState()
93 float T = draw_data->DisplayPos.y; in ImGui_ImplAllegro5_SetupRenderState()
94 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplAllegro5_SetupRenderState()
104 void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplAllegro5_RenderDrawData() argument
107 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_ImplAllegro5_RenderDrawData()
120 ImGui_ImplAllegro5_SetupRenderState(draw_data); in ImGui_ImplAllegro5_RenderDrawData()
123 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplAllegro5_RenderDrawData()
125 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplAllegro5_RenderDrawData()
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Dimgui_impl_sdlrenderer.cpp99 void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplSDLRenderer_RenderDrawData() argument
110 render_scale.x = (rsx == 1.0f) ? draw_data->FramebufferScale.x : 1.0f; in ImGui_ImplSDLRenderer_RenderDrawData()
111 render_scale.y = (rsy == 1.0f) ? draw_data->FramebufferScale.y : 1.0f; in ImGui_ImplSDLRenderer_RenderDrawData()
114 int fb_width = (int)(draw_data->DisplaySize.x * render_scale.x); in ImGui_ImplSDLRenderer_RenderDrawData()
115 int fb_height = (int)(draw_data->DisplaySize.y * render_scale.y); in ImGui_ImplSDLRenderer_RenderDrawData()
132 ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports in ImGui_ImplSDLRenderer_RenderDrawData()
137 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplSDLRenderer_RenderDrawData()
139 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_ImplSDLRenderer_RenderDrawData()
Dimgui_impl_vulkan.cpp374 static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommand… in ImGui_ImplVulkan_SetupRenderState() argument
386 if (draw_data->TotalVtxCount > 0) in ImGui_ImplVulkan_SetupRenderState()
410 scale[0] = 2.0f / draw_data->DisplaySize.x; in ImGui_ImplVulkan_SetupRenderState()
411 scale[1] = 2.0f / draw_data->DisplaySize.y; in ImGui_ImplVulkan_SetupRenderState()
413 translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; in ImGui_ImplVulkan_SetupRenderState()
414 translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; in ImGui_ImplVulkan_SetupRenderState()
421 void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipel… in ImGui_ImplVulkan_RenderDrawData() argument
424 int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); in ImGui_ImplVulkan_RenderDrawData()
425 int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); in ImGui_ImplVulkan_RenderDrawData()
447 if (draw_data->TotalVtxCount > 0) in ImGui_ImplVulkan_RenderDrawData()
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Dimgui_impl_marmalade.cpp44 void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) in ImGui_Marmalade_RenderDrawData() argument
47 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) in ImGui_Marmalade_RenderDrawData()
51 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_Marmalade_RenderDrawData()
53 const ImDrawList* cmd_list = draw_data->CmdLists[n]; in ImGui_Marmalade_RenderDrawData()
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp100 void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) in ImGui_ImplOpenGL3_RenderDrawData() argument
104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); in ImGui_ImplOpenGL3_RenderDrawData()
105 int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); in ImGui_ImplOpenGL3_RenderDrawData()
108 draw_data->ScaleClipRects(io.DisplayFramebufferScale); in ImGui_ImplOpenGL3_RenderDrawData()
144 float L = draw_data->DisplayPos.x; in ImGui_ImplOpenGL3_RenderDrawData()
145 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; in ImGui_ImplOpenGL3_RenderDrawData()
146 float T = draw_data->DisplayPos.y; in ImGui_ImplOpenGL3_RenderDrawData()
147 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; in ImGui_ImplOpenGL3_RenderDrawData()
174 ImVec2 pos = draw_data->DisplayPos; in ImGui_ImplOpenGL3_RenderDrawData()
175 for (int n = 0; n < draw_data->CmdListsCount; n++) in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c263 state->draw_data = draw_create_vertex_shader(softpipe->draw, &state->shader); in softpipe_create_vs_state()
264 if (state->draw_data == NULL) in softpipe_create_vs_state()
267 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; in softpipe_create_vs_state()
274 FREE( state->draw_data ); in softpipe_create_vs_state()
289 (softpipe->vs ? softpipe->vs->draw_data : NULL)); in softpipe_bind_vs_state()
302 draw_delete_vertex_shader(softpipe->draw, state->draw_data); in softpipe_delete_vs_state()
323 state->draw_data = draw_create_geometry_shader(softpipe->draw, in softpipe_create_gs_state()
325 if (state->draw_data == NULL) in softpipe_create_gs_state()
328 state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; in softpipe_create_gs_state()
336 FREE( state->draw_data ); in softpipe_create_gs_state()
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_vulkan/
Dmain.cpp261 static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) in FrameRender() argument
305 ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); in FrameRender()
531 ImDrawData* draw_data = ImGui::GetDrawData(); in main() local
532 … const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); in main()
539 FrameRender(wd, draw_data); in main()
/third_party/skia/third_party/externals/imgui/examples/example_sdl_vulkan/
Dmain.cpp253 static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) in FrameRender() argument
297 ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); in FrameRender()
532 ImDrawData* draw_data = ImGui::GetDrawData(); in main() local
533 … const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); in main()
540 FrameRender(wd, draw_data); in main()
/third_party/skia/third_party/externals/imgui/examples/example_apple_opengl2/
Dmain.mm131 ImDrawData* draw_data = ImGui::GetDrawData();
134 GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
135 GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
140 ImGui_ImplOpenGL2_RenderDrawData(draw_data);

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