Searched refs:draw_regions (Results 1 – 10 of 10) sorted by relevance
123 struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */ member
460 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_point()466 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); in try_setup_point()
597 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_setup_line()615 scissor = &setup->draw_regions[viewport_index]; in try_setup_line()
318 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in try_rect_cw()324 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); in try_rect_cw()
1392 setup->draw_regions[i] = setup->framebuffer; in try_update_scene_state()1395 &setup->draw_regions[i]); in try_update_scene_state()1405 &setup->draw_regions[0]); in try_update_scene_state()1424 &setup->draw_regions[0]); in try_update_scene_state()
327 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { in do_triangle_ccw()347 scissor = &setup->draw_regions[viewport_index]; in do_triangle_ccw()812 u_rect_find_intersection(&setup->draw_regions[viewport_index], in lp_setup_bin_triangle()
130 struct intel_region * draw_regions[],
915 - llvmpipe: just use draw_regions in draw/line setup.
3728 - llvmpipe: always use draw_regions intersection
1354 - llvmpipe: just use draw_regions in draw/line setup.