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Searched refs:dt_stride (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.h46 unsigned dt_stride; member
Dd3d12_screen.cpp646 util_copy_rect((ubyte*)map, pres->format, res->dt_stride, 0, 0, in d3d12_flush_frontbuffer()
Dd3d12_resource.cpp238 &res->dt_stride); in init_texture()
/third_party/mesa3d/src/gallium/drivers/asahi/
Dagx_pipe.c240 &nresource->dt_stride); in agx_resource_create()
242 nresource->slices[0].line_stride = nresource->dt_stride; in agx_resource_create()
243 assert((nresource->dt_stride & 0xF) == 0); in agx_resource_create()
688 rsrc->base.width0, 32, rsrc->dt_stride / 4, in agx_flush_frontbuffer()
691 memcpy(map, rsrc->bo->ptr.cpu, rsrc->dt_stride * rsrc->base.height0); in agx_flush_frontbuffer()
Dagx_state.h242 unsigned dt_stride; member
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h138 unsigned dt_stride; member
Dzink_screen.c1248 util_copy_rect((ubyte*)map, pres->format, res->dt_stride, 0, 0, in zink_flush_frontbuffer()
Dzink_resource.c807 &res->dt_stride); in resource_create()
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst670 - asahi: Use dt_stride for line_stride where needed