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Searched refs:dx1h (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.cpp900 float dx1h = dx * P1.w / H; in setupLine() local
908 P[1].y += +dx1h; in setupLine()
912 P[2].y += -dx1h; in setupLine()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp1813 float dx1h = dx * P1.w / H; in setupLine() local
1821 P[1].y += +dx1h; in setupLine()
1825 P[2].y += -dx1h; in setupLine()