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Searched refs:dxil_wrap_sampler_state (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_nir_lower_int_samplers.h52 } dxil_wrap_sampler_state; typedef
56 dxil_wrap_sampler_state *wrap_states,
Ddxil_nir_lower_int_samplers.c217 load_bordercolor(nir_builder *b, nir_tex_instr *tex, dxil_wrap_sampler_state *active_state, in load_bordercolor()
324 dxil_wrap_sampler_state *aws;
409 dxil_wrap_sampler_state *wrap_states;
423 dxil_wrap_sampler_state *active_wrap_state = &states->wrap_states[tex->sampler_index]; in lower_sample_to_txf_for_integer_tex_impl()
544 dxil_wrap_sampler_state *wrap_states, in dxil_lower_sample_to_txf_for_integer_tex()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h114 dxil_wrap_sampler_state tex_wrap_states[PIPE_MAX_SHADER_SAMPLER_VIEWS];
Dd3d12_context.h183 dxil_wrap_sampler_state tex_wrap_states[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
Dd3d12_context.cpp714 dxil_wrap_sampler_state &wrap = ctx->tex_wrap_states[shader][start_slot + i]; in d3d12_bind_sampler_states()
730 memset(&wrap, 0, sizeof (dxil_wrap_sampler_state)); in d3d12_bind_sampler_states()
974 dxil_wrap_sampler_state &wss = ctx->tex_wrap_states[shader_type][start_slot + i]; in d3d12_set_sampler_views()
Dd3d12_compiler.cpp615 expect->n_texture_states * sizeof(dxil_wrap_sampler_state))) in d3d12_compare_shader_keys()
/third_party/mesa3d/src/microsoft/clc/
Dclc_compiler.c327 const dxil_wrap_sampler_state *states) in clc_lower_nonnormalized_samplers()
922 dxil_wrap_sampler_state int_sampler_states[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { {{0}} }; in clc_spirv_to_dxil()