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Searched refs:dynamic_input_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h75 uint32_t dynamic_input_state : 1; member
Dradv_shader_info.c612 if (pipeline_key->vs.dynamic_input_state && nir->info.inputs_read) { in radv_nir_shader_info_pass()
Dradv_pipeline.c2579 key.vs.dynamic_input_state = true; in radv_generate_graphics_pipeline_key()
2589 if (!key.vs.dynamic_input_state) { in radv_generate_graphics_pipeline_key()
5384 if (!key->vs.dynamic_input_state) { in radv_pipeline_init_vertex_input_state()