Searched refs:dynamic_input_state (Results 1 – 3 of 3) sorted by relevance
75 uint32_t dynamic_input_state : 1; member
612 if (pipeline_key->vs.dynamic_input_state && nir->info.inputs_read) { in radv_nir_shader_info_pass()
2579 key.vs.dynamic_input_state = true; in radv_generate_graphics_pipeline_key()2589 if (!key.vs.dynamic_input_state) { in radv_generate_graphics_pipeline_key()5384 if (!key->vs.dynamic_input_state) { in radv_pipeline_init_vertex_input_state()