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Searched refs:edge_flag_fix (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h161 unsigned edge_flag_fix:1; member
Dd3d12_gs_variant.cpp218 if (key->edge_flag_fix) { in d3d12_begin_emit_primitives_gs()
268 if (key->edge_flag_fix) { in d3d12_begin_emit_primitives_gs()
Dd3d12_compiler.cpp534 key.edge_flag_fix = needs_edge_flag_fix(ctx->initial_api_prim); in validate_geometry_shader_variant()