Searched refs:edge_flag_fix (Results 1 – 3 of 3) sorted by relevance
161 unsigned edge_flag_fix:1; member
218 if (key->edge_flag_fix) { in d3d12_begin_emit_primitives_gs()268 if (key->edge_flag_fix) { in d3d12_begin_emit_primitives_gs()
534 key.edge_flag_fix = needs_edge_flag_fix(ctx->initial_api_prim); in validate_geometry_shader_variant()