Searched refs:effective_height (Results 1 – 2 of 2) sorted by relevance
88 guint effective_height; member302 gl->Viewport (0, 0, fb->priv->effective_width, fb->priv->effective_height); in gst_gl_framebuffer_draw_to_texture()396 fb->priv->effective_height = min_height; in _update_effective_dimensions()522 *height = fb->priv->effective_height; in gst_gl_framebuffer_get_effective_dimensions()
201 unsigned effective_height = height; in pan_image_layout_init() local206 effective_height = ALIGN_POT(effective_height, tile_h); in pan_image_layout_init()235 unsigned slice_one_size = slice->line_stride * effective_height; in pan_image_layout_init()