Searched refs:empty_fs (Results 1 – 3 of 3) sorted by relevance
137 pDevice->empty_fs = CreateEmptyShader(pDevice, PIPE_SHADER_FRAGMENT); in CreateDevice()140 pipe->bind_fs_state(pipe, pDevice->empty_fs); in CreateDevice()338 DeleteEmptyShader(pDevice, PIPE_SHADER_FRAGMENT, pDevice->empty_fs); in DestroyDevice()
79 void *empty_fs; member
1035 state = pDevice->empty_fs; in PsSetShader()