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Searched refs:empty_fs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDevice.cpp137 pDevice->empty_fs = CreateEmptyShader(pDevice, PIPE_SHADER_FRAGMENT); in CreateDevice()
140 pipe->bind_fs_state(pipe, pDevice->empty_fs); in CreateDevice()
338 DeleteEmptyShader(pDevice, PIPE_SHADER_FRAGMENT, pDevice->empty_fs); in DestroyDevice()
DState.h79 void *empty_fs; member
DShader.cpp1035 state = pDevice->empty_fs; in PsSetShader()