Searched refs:end_srv_binding (Results 1 – 5 of 5) sorted by relevance
118 if (key->stages[i].end_srv_binding > 0) { in create_root_signature()122 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()128 if (key->stages[i].end_srv_binding > 0) { in create_root_signature()132 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()189 key->stages[i].end_srv_binding = shader->end_srv_binding; in fill_key()
93 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++) in fill_srv_descriptors()129 …d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->be… in fill_srv_descriptors()146 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++) in fill_sampler_descriptors()166 …d3d12_descriptor_heap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader-… in fill_sampler_descriptors()224 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()237 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()275 if (shader->end_srv_binding > 0) { in update_graphics_root_parameters()
33 unsigned end_srv_binding; member
143 size_t end_srv_binding; member
188 shader->end_srv_binding = MAX2(var->data.binding + count, shader->end_srv_binding); in compile_nir()