Searched refs:es_enable_prim_id (Results 1 – 2 of 2) sorted by relevance
1156 bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid; in gfx10_shader_ngg() local1185 es_vgpr_comp_cnt = es_enable_prim_id ? 3 : 2; in gfx10_shader_ngg()1188 if (es_enable_prim_id || gs_info->uses_primid) in gfx10_shader_ngg()1257 S_028A84_PRIMITIVEID_EN(es_enable_prim_id) | in gfx10_shader_ngg()
4533 bool es_enable_prim_id = outinfo->export_prim_id || (es && es->info.uses_prim_id); in radv_pipeline_generate_hw_ngg() local4541 if (es_enable_prim_id || (gs && gs->info.uses_prim_id)) in radv_pipeline_generate_hw_ngg()4574 S_028A84_PRIMITIVEID_EN(es_enable_prim_id) | in radv_pipeline_generate_hw_ngg()