Searched refs:es_shader (Results 1 – 10 of 10) sorted by relevance
93 return glsl_compute_version_string(this, this->es_shader, in get_version_string()112 unsigned required_version = this->es_shader ? in is_version()127 const char *const requirement = this->es_shader in check_arrays_of_arrays_allowed()167 const char *const requirement = this->es_shader in check_explicit_attrib_location_allowed()183 const char *const requirement = this->es_shader in check_separate_shader_objects_allowed()200 const char *const requirement = this->es_shader in check_explicit_uniform_location_allowed()390 bool es_shader; member
319 state->es_shader ? "ES 3.00" : "1.30"); in _mesa_ast_array_index_to_hir()320 else if (state->es_shader) in _mesa_ast_array_index_to_hir()342 if (state->es_shader && array->type->without_array()->is_image()) { in _mesa_ast_array_index_to_hir()
94 this->es_shader = false; in _mesa_glsl_parse_state()100 this->es_shader = true; in _mesa_glsl_parse_state()401 && this->supported_versions[i].es == this->es_shader) { in set_valid_gl_and_glsl_versions()476 this->es_shader = es_token_present; in process_version_directive()483 this->es_shader = true; in process_version_directive()487 if (this->es_shader) { in process_version_directive()499 (!this->es_shader && this->language_version < 140); in process_version_directive()851 if (state->es_shader && api != API_OPENGLES2) in _mesa_glsl_process_extension()1039 if (state->es_shader) { in _mesa_ast_process_interface_block()2264 shader->IsES = state->es_shader; in _mesa_glsl_compile_shader()[all …]
590 if (state->es_shader) in add_index_variable()636 if (state->es_shader) in add_variable()742 if (!state->es_shader) { in generate_constants()970 if (!state->es_shader) { in generate_constants()1370 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()1514 if (!state->es_shader || in generate_varyings()
2692 assert(state->es_shader); in select_gles_precision()3558 if (state->es_shader || in apply_image_qualifier_to_variable()3576 if (state->es_shader && in apply_image_qualifier_to_variable()4060 if (state->es_shader) { in apply_type_qualifier_to_variable()4587 || (state->es_shader && state->current_function == NULL)) { in process_initializer()5189 if (state->es_shader && decl_type->is_unsized_array()) { in hir()5481 if (state->es_shader) { in hir()5587 if (state->es_shader) { in hir()5739 if (state->es_shader) { in hir()6162 if (state->es_shader) { in hir()[all …]
718 …H_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);744 if (state->es_shader && yyleng > 1024) {
269 !state->es_shader) { in verify_parameter_modes()696 bool allow_builtins = state->es_shader || !f->has_user_signature(); in match_function_by_name()
76 if (state->es_shader)302 if (state->es_shader) {1773 if (state->es_shader && !state->EXT_blend_func_extended_enable) {
110 !state->es_shader; in compatibility_vs_only()143 return !state->es_shader; in v110()149 return !state->es_shader && deprecated_texture(state); in v110_deprecated_texture()219 state->es_shader && in texture_external_es3()250 return !state->es_shader && lod_deprecated_texture(state); in v110_lod_deprecated_texture()614 return (!state->es_shader || in tex3d()622 return (!state->es_shader || state->OES_texture_3D_enable) && in derivatives_tex3d()
1073 state->es_shader = false; in create_new_program()