/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 19 Float4 Reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false) in Reciprocal() argument 21 Float4 rcp = Rcp_pp(x, exactAtPow2); in Reciprocal()
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D | Reactor.cpp | 4667 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2 = false); 4668 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2 = false); 4671 static RValue<T> DoRcp(RValue<T> x, Precision p, bool finite, bool exactAtPow2) in DoRcp() argument 4683 rcp = RcpApprox(x, exactAtPow2); in DoRcp() 4705 RValue<Float4> Rcp(RValue<Float4> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument 4708 return DoRcp(x, p, finite, exactAtPow2); in Rcp() 4711 RValue<Float> Rcp(RValue<Float> x, Precision p, bool finite, bool exactAtPow2) in Rcp() argument 4714 return DoRcp(x, p, finite, exactAtPow2); in Rcp()
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D | LLVMReactor.cpp | 2933 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument 2937 if(exactAtPow2) in Rcp_pp() 2968 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument 2971 if(exactAtPow2) in RcpApprox() 2984 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument 2987 if(exactAtPow2) in RcpApprox() 3179 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument 3183 if(exactAtPow2) in Rcp_pp()
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D | Reactor.hpp | 2179 RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false); 2183 …Rcp(RValue<Float> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false); 2350 RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false); 2354 …cp(RValue<Float4> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false);
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D | SubzeroReactor.cpp | 3854 RValue<Float> Rcp_pp(RValue<Float> x, bool exactAtPow2) in Rcp_pp() argument 3958 RValue<Float4> Rcp_pp(RValue<Float4> x, bool exactAtPow2) in Rcp_pp() argument 3976 RValue<Float4> RcpApprox(RValue<Float4> x, bool exactAtPow2) in RcpApprox() argument 3983 RValue<Float> RcpApprox(RValue<Float> x, bool exactAtPow2) in RcpApprox() argument
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 225 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument 227 return Rcp(x, pp ? Precision::Relaxed : Precision::Full, finite, exactAtPow2); in reciprocal()
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D | ShaderCore.hpp | 191 Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 64 …Float4 reciprocal(RValue<Float4> x, bool pp = false, bool finite = false, bool exactAtPow2 = false…
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D | ShaderCore.cpp | 187 Float4 reciprocal(RValue<Float4> x, bool pp, bool finite, bool exactAtPow2) in reciprocal() argument 197 rcp = Rcp_pp(x, exactAtPow2); in reciprocal()
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