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Searched refs:explicitLod (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/SPIRV/
DSpvBuilder.cpp1975 bool explicitLod = false; in createTextureCall() local
2003 explicitLod = true; in createTextureCall()
2008 explicitLod = true; in createTextureCall()
2014 explicitLod = true; in createTextureCall()
2079 } else if (explicitLod) { in createTextureCall()