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/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp1261 UInt4 expmant = As<UInt4>(halfBits) & UInt4(mask_nosign); in halfToFloatBits() local
1262 dst = As<Float4>(As<UInt4>(As<Float4>(expmant << 13) * As<Float4>(UInt4(magic))) | in halfToFloatBits()
1263 ((As<UInt4>(halfBits) ^ UInt4(expmant)) << 16) | in halfToFloatBits()
1264 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits()