Searched refs:fAvoidStencilBuffers (Results 1 – 12 of 12) sorted by relevance
72 fAvoidStencilBuffers = false; in GrCaps()90 SkASSERT(!fAvoidStencilBuffers); in applyOptionsOverrides()130 fAvoidStencilBuffers = options.fAvoidStencilBuffers; in applyOptionsOverrides()209 writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers); in dumpJSON()
80 bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } in avoidStencilBuffers()505 bool fAvoidStencilBuffers : 1; variable
79 fAvoidStencilBuffers = false; in GrCaps()114 SkASSERT(!fAvoidStencilBuffers); in applyOptionsOverrides()160 fAvoidStencilBuffers = options.fAvoidStencilBuffers; in applyOptionsOverrides()245 writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers); in dumpJSON()
106 bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } in avoidStencilBuffers()568 bool fAvoidStencilBuffers : 1; variable
146 bool fAvoidStencilBuffers = false; member
184 bool fAvoidStencilBuffers = false; member
263 grOptions.fAvoidStencilBuffers = true; in getContextInfoInternal()
51 options.fAvoidStencilBuffers = true; in GPUSurfaceGL()
311 grOptions.fAvoidStencilBuffers = true; in getContextInfoInternal()
2054 options->fAvoidStencilBuffers = true; in disable_tessellation_atlas()
442 if (!contextOptions.fAvoidStencilBuffers) { in init()
451 if (!contextOptions.fAvoidStencilBuffers) { in init()