Searched refs:fBlendCoverage (Results 1 – 4 of 4) sorted by relevance
97 fBlendCoverage = D16_S32X_src_coverage; in SkRGB565_Shader_Blitter()100 fBlendCoverage = isOpaque ? D16_S32X_src_coverage : D16_S32A_srcover_coverage; in SkRGB565_Shader_Blitter()132 fBlendCoverage(device, span, count, aa); in blitAntiH()
160 SkS32D16BlendProc fBlendCoverage; variable
96 fBlendCoverage = D16_S32X_src_coverage; in SkRGB565_Shader_Blitter()99 fBlendCoverage = isOpaque ? D16_S32X_src_coverage : D16_S32A_srcover_coverage; in SkRGB565_Shader_Blitter()131 fBlendCoverage(device, span, count, aa); in blitAntiH()