Searched refs:fClipShaderBuffer (Results 1 – 1 of 1) sorted by relevance
62 void* fClipShaderBuffer = nullptr; // "native" : float or U16 member in SkRasterPipelineBlitter180 blitter->fClipShaderBuffer = storage->fA; in Create()315 if (fClipShaderBuffer) { in append_clip_scale()316 p->append(SkRasterPipeline::scale_native, fClipShaderBuffer); in append_clip_scale()321 if (fClipShaderBuffer) { in append_clip_lerp()322 p->append(SkRasterPipeline::lerp_native, fClipShaderBuffer); in append_clip_lerp()356 } else if (fClipShaderBuffer) { in blitRect()