Searched refs:fCurrentDepthStencilState (Results 1 – 2 of 2) sorted by relevance
163 if (depthStencilState != fCurrentDepthStencilState) { in setDepthStencilState()165 fCurrentDepthStencilState = depthStencilState; in setDepthStencilState()249 __weak id<MTLDepthStencilState> fCurrentDepthStencilState = nil; variable
167 if (depthStencilState != fCurrentDepthStencilState) { in setDepthStencilState()169 fCurrentDepthStencilState = depthStencilState; in setDepthStencilState()253 id<MTLDepthStencilState> fCurrentDepthStencilState = nil; variable