Searched refs:fCurrentTime (Results 1 – 3 of 3) sorted by relevance
30 double fCurrentTime = 0.0; member in SampleAnimatedImage69 fCurrentTime += fLastWallTime - lastWallTime; in onAnimate()70 if (fCurrentTime > fTimeToShowNextFrame) { in onAnimate()113 fCurrentTime = fLastWallTime; in onChar()114 fTimeToShowNextFrame = fCurrentTime + fImage->currentFrameDuration(); in onChar()
30 double fCurrentTime = 0.0; member in SampleAnimatedImage69 fCurrentTime += fLastWallTime - lastWallTime; in onAnimate()70 if (fCurrentTime > fTimeToShowNextFrame) { in onAnimate()114 fCurrentTime = fLastWallTime; in onChar()115 fTimeToShowNextFrame = fCurrentTime + fImage->currentFrameDuration(); in onChar()
59 bool isPlaying() const { return fCurrentTime >= 0; } in DEF_TEST()60 float currentTime() const { return fCurrentTime; } in DEF_TEST()64 fCurrentTime = t; in DEF_TEST()67 float fCurrentTime = 0; in DEF_TEST() member in DEF_TEST::MockTracker