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Searched refs:fCurrentUniformBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/experimental/graphite/src/
DDrawBufferManager.cpp102 if (fCurrentUniformBuffer && in getUniformWriter()
104 fCurrentUniformBuffer.get(), in getUniformWriter()
107 fUsedBuffers.push_back(std::move(fCurrentUniformBuffer)); in getUniformWriter()
110 if (!fCurrentUniformBuffer) { in getUniformWriter()
112 fCurrentUniformBuffer = fResourceProvider->findOrCreateBuffer(kUniformBufferSize, in getUniformWriter()
116 if (!fCurrentUniformBuffer) { in getUniformWriter()
122 bindInfo.fBuffer = fCurrentUniformBuffer.get(); in getUniformWriter()
125 return {UniformWriter(fCurrentUniformBuffer->map()), bindInfo}; in getUniformWriter()
DDrawBufferManager.h44 sk_sp<Buffer> fCurrentUniformBuffer; variable